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<blockquote data-quote="Oofta" data-source="post: 9320974" data-attributes="member: 6801845"><p>But it still required an attack roll and could be considered a glancing blow. Rain of Steel did not require an attack roll, it was full damage no matter what.</p><p></p><p></p><p></p><p>Okay, you roar out a challenge. So? As many as 8 wolves are attacking my fighter. They obviously can't understand you, you're already aggressive. Yelling at them isn't any more challenging than trying to crush their head in with a hammer. It changes nothing. </p><p></p><p></p><p></p><p>Sure, give me a deception check and let's see if they buy it. If you have a whirl-wind type attack option you can then use it.</p><p></p><p></p><p>What wolf pups? If there are any and I move over to threaten them I don't need RoS.</p><p></p><p>But let's say it's not wolves. Its unthinking constructs or mindless zombies that have been commanded to attack the wizard. Not only do they not understand you, they're now pulled (remember it doesn't require movement on their part) to you. The power fulfills a very small niche scenario and then lets it apply across the board. A different power that pushes all adjacent enemies back? That's at least something we see in movies, but it isn't a great benefit for the guy who is supposed to aggro enemies which is a very video game centric concept.</p><p></p><p>You can paper over rules all you want, it doesn't change their core nature.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9320974, member: 6801845"] But it still required an attack roll and could be considered a glancing blow. Rain of Steel did not require an attack roll, it was full damage no matter what. Okay, you roar out a challenge. So? As many as 8 wolves are attacking my fighter. They obviously can't understand you, you're already aggressive. Yelling at them isn't any more challenging than trying to crush their head in with a hammer. It changes nothing. Sure, give me a deception check and let's see if they buy it. If you have a whirl-wind type attack option you can then use it. What wolf pups? If there are any and I move over to threaten them I don't need RoS. But let's say it's not wolves. Its unthinking constructs or mindless zombies that have been commanded to attack the wizard. Not only do they not understand you, they're now pulled (remember it doesn't require movement on their part) to you. The power fulfills a very small niche scenario and then lets it apply across the board. A different power that pushes all adjacent enemies back? That's at least something we see in movies, but it isn't a great benefit for the guy who is supposed to aggro enemies which is a very video game centric concept. You can paper over rules all you want, it doesn't change their core nature. [/QUOTE]
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