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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="James Gasik" data-source="post: 9323055" data-attributes="member: 6877472"><p>Of course, I'm not saying "never punish", but definitely do so with a lighter hand, since the player had an option to be more universally effective without much (or any) loss in power, but made this choice because they thought it would be fun.</p><p></p><p>I don't particularly like being the guy who has to tell them that "no, actually, the choice you made isn't going to be all that much fun". So I'll aim them at the best way to do what they want, point out the weaknesses, and try to mitigate the negative impact of that choice.</p><p></p><p>Sometimes the narrative is thus that you are going to the Elemental Plane of Everything Is Immune To You- I'm not going to change the nature of foes warp reality so that you can always be effective, but I'll do my best to make sure that you can still pull your weight in the party in some capacity, even if you're not at 100%.</p><p></p><p>The flipside of this is also true. If the narrative says you're a fire wizard heading into the northlands, you'll have an easier time of it. I'm not going to shy away from using cold-vulnerable enemies just because your character exists...but you can be sure that major opponents won't just implode instantly. Perhaps you have to fight that White Dragon in an ice cave, where your fire spells run the risk of melting the floor, which is actually a thick sheet of ice on top of a frozen lake, or the heat might cause large stalactites to fall onto your party- putting up a Yield sign instead of a Stop sign.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9323055, member: 6877472"] Of course, I'm not saying "never punish", but definitely do so with a lighter hand, since the player had an option to be more universally effective without much (or any) loss in power, but made this choice because they thought it would be fun. I don't particularly like being the guy who has to tell them that "no, actually, the choice you made isn't going to be all that much fun". So I'll aim them at the best way to do what they want, point out the weaknesses, and try to mitigate the negative impact of that choice. Sometimes the narrative is thus that you are going to the Elemental Plane of Everything Is Immune To You- I'm not going to change the nature of foes warp reality so that you can always be effective, but I'll do my best to make sure that you can still pull your weight in the party in some capacity, even if you're not at 100%. The flipside of this is also true. If the narrative says you're a fire wizard heading into the northlands, you'll have an easier time of it. I'm not going to shy away from using cold-vulnerable enemies just because your character exists...but you can be sure that major opponents won't just implode instantly. Perhaps you have to fight that White Dragon in an ice cave, where your fire spells run the risk of melting the floor, which is actually a thick sheet of ice on top of a frozen lake, or the heat might cause large stalactites to fall onto your party- putting up a Yield sign instead of a Stop sign. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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