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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Hriston" data-source="post: 9323438" data-attributes="member: 6787503"><p>How do you think the table is supposed to imagine the folk hero finding "a place to hide, rest, or recuperate among other commoners" without talking to them?</p><p></p><p></p><p>And how do you think the table is supposed to imagine the sailor getting free passage aboard a ship without convincing someone to give it to them?</p><p></p><p></p><p>You're right. Nothing says the network is global, but "even over great distances" indicates something larger than the local area, and nothing says it isn't global, or multiplanar, or whatever. Personally, I let the player define the extent of the network because, as part of the PC, the background belongs to the player. </p><p></p><p></p><p>I don't understand what your last sentence is trying to do. Are you trying to imply <em>I've</em> derided <em>your</em> choices? Let me remind you that you’re the one telling me my games lack in-world logic and cohesion. If that isn’t an expression of derision on your part, I don’t know what is. </p><p></p><p></p><p>No one of whom I’m aware is trying to change your games. I expressed my preference for the 2014 background features, among other things, as my reason for not adopting the new books which look to be moving away from those designs. You and other posters responded and continue to respond with a dog pile of posts saying my reason was invalid because the features are unusable, leading to logical inconsistencies, and that the removal of the features makes no difference in the way “people” actually play, implying using them the way I do is playing the game wrong. Naturally, I’m going to defend my preferences. This has nothing to do with your games.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9323438, member: 6787503"] How do you think the table is supposed to imagine the folk hero finding "a place to hide, rest, or recuperate among other commoners" without talking to them? And how do you think the table is supposed to imagine the sailor getting free passage aboard a ship without convincing someone to give it to them? You're right. Nothing says the network is global, but "even over great distances" indicates something larger than the local area, and nothing says it isn't global, or multiplanar, or whatever. Personally, I let the player define the extent of the network because, as part of the PC, the background belongs to the player. I don't understand what your last sentence is trying to do. Are you trying to imply [I]I've[/I] derided [I]your[/I] choices? Let me remind you that you’re the one telling me my games lack in-world logic and cohesion. If that isn’t an expression of derision on your part, I don’t know what is. No one of whom I’m aware is trying to change your games. I expressed my preference for the 2014 background features, among other things, as my reason for not adopting the new books which look to be moving away from those designs. You and other posters responded and continue to respond with a dog pile of posts saying my reason was invalid because the features are unusable, leading to logical inconsistencies, and that the removal of the features makes no difference in the way “people” actually play, implying using them the way I do is playing the game wrong. Naturally, I’m going to defend my preferences. This has nothing to do with your games. [/QUOTE]
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