Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9331746" data-attributes="member: 6915329"><p>Ack-chullay, the spell <em>gaseous form </em>doesn't make you immune to being grappled either. Like how <em>daylight </em>doesn't actually producing vampire-harming daylight<em>.</em></p><p></p><p>[SPOILER="Gaseous Form"]</p><p>You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.</p><p></p><p>While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.</p><p></p><p>While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.</p><p>[/SPOILER]</p><p></p><p>So in <em>gaseous form, </em>you can't attack--meaning you can't grapple--but you'd at least have advantage on checks to get <em>out </em>of a grapple.</p><p></p><p>(I should point out that vampires in mist form aren't immune to being grappled or restrained either. Several air-type elementals aren't immune to being grappled--although there are some that aren't immune to being grappled but <em>are </em>immune to being restrained.)</p><p></p><p>At my table, we'd probably say "wow, that's dumb," and decide "grappling: yea or nay" as a group. If we were really on the ball, we might even remember to write it down on our list of house rules.</p><p></p><p>Because here's the thing: D&D has a ton of crunchy little rules that interact in weird ways. I <em>could </em>rewrite the <em>gaseous form </em>and <em>wild walk </em>spells to include a bit about being immune to the grappled and restrained conditions... and then go through all of the other spells and monsters and probably magic items as well, hope I got everything. And then do the same thing for every other aspect of D&D that may produce questionable results. At which point I might as well create a brand new game entirely wherein I could do all the spells and monsters exactly the way I want to.</p><p></p><p>Or we could take each instance as it comes along in game instead of trying to head it off at the pass. Because you know what? The first time <em>wind walk </em>or <em>gaseous form </em>comes up in my game, it may actually be in a way wherein being grappled makes sense.</p><p></p><p><em>Or </em>I could just throw my hands in the air and try to convince my friends to play Savage Worlds instead, because at least the <em>intangibility </em>power says (paraphrased) "can't affect or be affected by the physical world"--which would include grappling or being grappled--and "can affect other intangible beings."</p><p></p><p>(The bellows thing sounds like something from a cartoon--I probably wouldn't allow, but I can see other DMs at my table being totally cool with the idea.)</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9331746, member: 6915329"] Ack-chullay, the spell [I]gaseous form [/I]doesn't make you immune to being grappled either. Like how [I]daylight [/I]doesn't actually producing vampire-harming daylight[I].[/I] [SPOILER="Gaseous Form"] You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected. While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated. While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells. [/SPOILER] So in [I]gaseous form, [/I]you can't attack--meaning you can't grapple--but you'd at least have advantage on checks to get [I]out [/I]of a grapple. (I should point out that vampires in mist form aren't immune to being grappled or restrained either. Several air-type elementals aren't immune to being grappled--although there are some that aren't immune to being grappled but [I]are [/I]immune to being restrained.) At my table, we'd probably say "wow, that's dumb," and decide "grappling: yea or nay" as a group. If we were really on the ball, we might even remember to write it down on our list of house rules. Because here's the thing: D&D has a ton of crunchy little rules that interact in weird ways. I [I]could [/I]rewrite the [I]gaseous form [/I]and [I]wild walk [/I]spells to include a bit about being immune to the grappled and restrained conditions... and then go through all of the other spells and monsters and probably magic items as well, hope I got everything. And then do the same thing for every other aspect of D&D that may produce questionable results. At which point I might as well create a brand new game entirely wherein I could do all the spells and monsters exactly the way I want to. Or we could take each instance as it comes along in game instead of trying to head it off at the pass. Because you know what? The first time [I]wind walk [/I]or [I]gaseous form [/I]comes up in my game, it may actually be in a way wherein being grappled makes sense. [I]Or [/I]I could just throw my hands in the air and try to convince my friends to play Savage Worlds instead, because at least the [I]intangibility [/I]power says (paraphrased) "can't affect or be affected by the physical world"--which would include grappling or being grappled--and "can affect other intangible beings." (The bellows thing sounds like something from a cartoon--I probably wouldn't allow, but I can see other DMs at my table being totally cool with the idea.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
Top