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<blockquote data-quote="Hussar" data-source="post: 9336043" data-attributes="member: 22779"><p>Heh. That's a DM with FARRR more time available than I ever have. Sorry, the players are lucky if I have one option prepared a lot of times to be honest. It's why I tend to use modules so much - at least there I have more options available. You've set up a linear scenario - players must travel from A to B and the adventure is at B, as far as they are concerned. As a player, I'm invested in getting to B. That's where the adventure is. That's where we want to go. Everything that detracts from getting to B is mostly pointless side material that I usually have very little patience for.</p><p></p><p>You've already hooked the players. They WANT to go on this adventure at Point B. They are doing their level best to reach Point B. What's the point in making getting to Point B a trial? We all know we're going to get to Point B. And, the campaign isn't really going to progress until we get to Point B. Typically, everything on the way to Point B is superfluous. That's the whole point of linear adventures. </p><p></p><p>But, all this is a bit beside the point. The point we were actually talking about is using the character background without it being a real problem. If the players simply said, "Ok, we need to get to X. I'm going to use my sailor background to book passage on a ship."</p><p></p><p>DM: There are five ships in the port that are going where you want to go.</p><p>Player: Is there any real difference between them? </p><p>DM: Not that you can tell.</p><p>Player: (rolls) I pick ship 3.</p><p></p><p>Poof. Done. Since it does not matter in the slightest to the players which ship they choose, because they cannot actually know the secret stuff, it's all pretty much a random choice anyway. There's nothing saying you can't add stuff to the journey. That's fair. But, that's also not what's being talked about here.</p><p></p><p>What's being discussed is the player tries to leverage their background ability, and the DM simply blocks it, vetoes it, or turns it into a disadvantage somehow, all in the name of "role play".</p></blockquote><p></p>
[QUOTE="Hussar, post: 9336043, member: 22779"] Heh. That's a DM with FARRR more time available than I ever have. Sorry, the players are lucky if I have one option prepared a lot of times to be honest. It's why I tend to use modules so much - at least there I have more options available. You've set up a linear scenario - players must travel from A to B and the adventure is at B, as far as they are concerned. As a player, I'm invested in getting to B. That's where the adventure is. That's where we want to go. Everything that detracts from getting to B is mostly pointless side material that I usually have very little patience for. You've already hooked the players. They WANT to go on this adventure at Point B. They are doing their level best to reach Point B. What's the point in making getting to Point B a trial? We all know we're going to get to Point B. And, the campaign isn't really going to progress until we get to Point B. Typically, everything on the way to Point B is superfluous. That's the whole point of linear adventures. But, all this is a bit beside the point. The point we were actually talking about is using the character background without it being a real problem. If the players simply said, "Ok, we need to get to X. I'm going to use my sailor background to book passage on a ship." DM: There are five ships in the port that are going where you want to go. Player: Is there any real difference between them? DM: Not that you can tell. Player: (rolls) I pick ship 3. Poof. Done. Since it does not matter in the slightest to the players which ship they choose, because they cannot actually know the secret stuff, it's all pretty much a random choice anyway. There's nothing saying you can't add stuff to the journey. That's fair. But, that's also not what's being talked about here. What's being discussed is the player tries to leverage their background ability, and the DM simply blocks it, vetoes it, or turns it into a disadvantage somehow, all in the name of "role play". [/QUOTE]
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