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Do you prefer Monster statistics in an adventure's text or at the end
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<blockquote data-quote="Mr. Kaze" data-source="post: 1600983" data-attributes="member: 8848"><p>My first choice would be to have the stat blocks as text files in a .zip file that people who own the mod can download from the publishers' site -- maybe just password the .zip and put the password in the module. Then we've already got copies of everybody, so if we go changing them (to use the <em>Book of Vile Darkness</em>, <em>Book of Exaulted Deeds</em>, or <em>Book of Beige Neutrality</em>, for example) to make them fit the campaign world better, we don't end up having to re-type them or handle copy-and-pasting them out of a multi-column .pdf of any of that.</p><p></p><p>Second option would be a pull-out section in back with the monsters appearing in roughly the order that they're encountered.</p><p></p><p>Third option would be as per the second option but without the "pull-out" and surprise-round creature features -- that is, the part of the statblock that we'll use in the surprise round of combat like "Name, Initative, Favorite Spell" -- so the players can go into combat mode while we flip to the back of the book.</p><p></p><p>Fourth option would be as above without the surprise-round stats -- so they're just in the back in roughly the order encountered.</p><p></p><p>Fifth option would be to use adamantine dimensional manacles to bind creatures to where they're supposed to be encountered in the mod if the PCs do exactly what they're expected to do -- because we all know that PCs are naturally going to do what we expect them to, right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>::Kaze (notes that if you reactively move a creature whose statblock is in-text from the room that it is in, you're on your own... so a creature's statblock should never be just printed in-text. So he should probably vote accordingly.)</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1600983, member: 8848"] My first choice would be to have the stat blocks as text files in a .zip file that people who own the mod can download from the publishers' site -- maybe just password the .zip and put the password in the module. Then we've already got copies of everybody, so if we go changing them (to use the [i]Book of Vile Darkness[/i], [i]Book of Exaulted Deeds[/i], or [i]Book of Beige Neutrality[/i], for example) to make them fit the campaign world better, we don't end up having to re-type them or handle copy-and-pasting them out of a multi-column .pdf of any of that. Second option would be a pull-out section in back with the monsters appearing in roughly the order that they're encountered. Third option would be as per the second option but without the "pull-out" and surprise-round creature features -- that is, the part of the statblock that we'll use in the surprise round of combat like "Name, Initative, Favorite Spell" -- so the players can go into combat mode while we flip to the back of the book. Fourth option would be as above without the surprise-round stats -- so they're just in the back in roughly the order encountered. Fifth option would be to use adamantine dimensional manacles to bind creatures to where they're supposed to be encountered in the mod if the PCs do exactly what they're expected to do -- because we all know that PCs are naturally going to do what we expect them to, right? ;) ::Kaze (notes that if you reactively move a creature whose statblock is in-text from the room that it is in, you're on your own... so a creature's statblock should never be just printed in-text. So he should probably vote accordingly.) [/QUOTE]
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