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Do you prefer Monster statistics in an adventure's text or at the end
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<blockquote data-quote="dcollins" data-source="post: 1601034" data-attributes="member: 876"><p>Well, that seems to be how the comments are going, but the actual poll is running 2:1 in favor of just having them in the encounter text.</p><p></p><p></p><p>I actually had a chance to fiddle with this on a small scale on the last adventure I drew up (cave system with about 12 encounter areas, 6 pages or so). I started putting the statblocks in the encounters, then <em>thought</em> it would be better to remove them to a one-page pullout appendix. However, in practice I wound up having to shuffle multiple pieces of paper, lose the pullout under other stuff, and having difficulty referencing tactics in the encounters to spells & gear in the statblocks. I've decided to henceforth put them directly in the encounters (excepting standard MM grunts who appear numerous times).</p><p></p><p>Yes, it breaks the text flow some, and it gets worse at higher levels. A strong critique could be made that the statblocks have simply gotten unmanageably long. I've considered just slashing off everything outside of the statblock header -- cut off abilities, skills, feats, descriptions of standardized special abilities, stuff like that. Either provide tactical notes on the specific relevant stuff, or reserve that for an appendix for long-term NPCs in full form.</p></blockquote><p></p>
[QUOTE="dcollins, post: 1601034, member: 876"] Well, that seems to be how the comments are going, but the actual poll is running 2:1 in favor of just having them in the encounter text. I actually had a chance to fiddle with this on a small scale on the last adventure I drew up (cave system with about 12 encounter areas, 6 pages or so). I started putting the statblocks in the encounters, then [i]thought[/i] it would be better to remove them to a one-page pullout appendix. However, in practice I wound up having to shuffle multiple pieces of paper, lose the pullout under other stuff, and having difficulty referencing tactics in the encounters to spells & gear in the statblocks. I've decided to henceforth put them directly in the encounters (excepting standard MM grunts who appear numerous times). Yes, it breaks the text flow some, and it gets worse at higher levels. A strong critique could be made that the statblocks have simply gotten unmanageably long. I've considered just slashing off everything outside of the statblock header -- cut off abilities, skills, feats, descriptions of standardized special abilities, stuff like that. Either provide tactical notes on the specific relevant stuff, or reserve that for an appendix for long-term NPCs in full form. [/QUOTE]
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Do you prefer Monster statistics in an adventure's text or at the end
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