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Do you train your players?
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<blockquote data-quote="Wombat" data-source="post: 2189817" data-attributes="member: 8447"><p>Well, there are a couple answers to that.</p><p></p><p>First there is the Direct Reward category -- XP can be handed out for acting well/in-character. In addition, since we us Monte's AU, we have Hero Points to hand out.</p><p></p><p>Then there is the Indirect Reward category. This usually comes down to "survival". If your character acts like an arrogant jerk, his life expectency will be something about that of a dill pickle when my brother is hungry (e.g. the survival may be measured in seconds). </p><p></p><p>My players also know that I use the method of handing them more than enough rope to hang themselves. </p><p></p><p>Players learn that there are ramifications and repurcussions to their actions, sometimes quite unanticipated ones if the wrong person happens to be viewing matters. Equally, since stories change as they are told, many characters find that their heroic actions have been either way overblown or utterly ignored, if the circumstances are wrong. Heck, one of my players wanted to hire a bard as a press agent... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2189817, member: 8447"] Well, there are a couple answers to that. First there is the Direct Reward category -- XP can be handed out for acting well/in-character. In addition, since we us Monte's AU, we have Hero Points to hand out. Then there is the Indirect Reward category. This usually comes down to "survival". If your character acts like an arrogant jerk, his life expectency will be something about that of a dill pickle when my brother is hungry (e.g. the survival may be measured in seconds). My players also know that I use the method of handing them more than enough rope to hang themselves. Players learn that there are ramifications and repurcussions to their actions, sometimes quite unanticipated ones if the wrong person happens to be viewing matters. Equally, since stories change as they are told, many characters find that their heroic actions have been either way overblown or utterly ignored, if the circumstances are wrong. Heck, one of my players wanted to hire a bard as a press agent... ;) [/QUOTE]
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