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Do you trust the people you game with?
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<blockquote data-quote="Neo" data-source="post: 2220401" data-attributes="member: 4139"><p>hmm tough question.. and not really any option on the poll that fits exactly my answer.</p><p></p><p>I trust my players and I dont.. or rather I trust them to be who they are.</p><p></p><p>When we rolled for statistics many of them used to cheat, I knew but I just made the difficulty of the game that much harder to compensate, allowing them to learn that higher did not necessarily equate to better.. Now however they are older and wiser and we do not use random rolling methods for stat generation and now they are all pretty much true to thier rolls.</p><p></p><p>Ive always felt thier is a learning curve with roleplayers.. most start out fascinated by bonuses and having every magic item feasible, tougher, bigger, better, richer... but as they mature and they play longer they start to crave the story and the development more than the bonuses and you make for a more productive group storywise.</p></blockquote><p></p>
[QUOTE="Neo, post: 2220401, member: 4139"] hmm tough question.. and not really any option on the poll that fits exactly my answer. I trust my players and I dont.. or rather I trust them to be who they are. When we rolled for statistics many of them used to cheat, I knew but I just made the difficulty of the game that much harder to compensate, allowing them to learn that higher did not necessarily equate to better.. Now however they are older and wiser and we do not use random rolling methods for stat generation and now they are all pretty much true to thier rolls. Ive always felt thier is a learning curve with roleplayers.. most start out fascinated by bonuses and having every magic item feasible, tougher, bigger, better, richer... but as they mature and they play longer they start to crave the story and the development more than the bonuses and you make for a more productive group storywise. [/QUOTE]
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