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<blockquote data-quote="Sephraem" data-source="post: 2220428" data-attributes="member: 31746"><p>Though I DM for a group which is almost completely trustworthy, I've played in other groups where there have been cheats who were so bad that they started to ruin the game for other people. To combat that, when I began DMing, I devised a set of rules that help me to limit cheating. I only use point-buy, and no-one rolls for hit points ever since one of my friends confessed that she would roll for hit points and if it came up low, she'd just take .5 over average. When I informed my group that everyone would get .5 over average for each hit die (whatever that happened to be), I heard some very interesting arguments, such as how it detracted from the individuality of a character to have the same hp total as someone else.</p><p></p><p>All rolls are made in the open, even mine. It can be fun to watch the players trying to figure out the monsters' attack bonuses. I've never had a screen, and I even tot up the damage the monsters sustain in the open. I also let them watch me calculate XP, but as most of them have no idea what the process involves, it's fairly meaningless.</p><p></p><p>As a DM, I don't fudge rolls, though I do recall doing it in the first session of the first game I ever ran, when I underestimated the power of a creature that would have killed one of the PCs. After that, however, I was just a lot more careful to balance my challenges. 3rd Ed made that a bit easier.</p><p></p><p>As a player, I would be mortified to think that my DM didn't trust me. But failing is a part of the game, and can be just as fun as succeeding. If you don't allow your characters to screw up sometimes, how can you truly appreciate it when they accomplish something great?</p></blockquote><p></p>
[QUOTE="Sephraem, post: 2220428, member: 31746"] Though I DM for a group which is almost completely trustworthy, I've played in other groups where there have been cheats who were so bad that they started to ruin the game for other people. To combat that, when I began DMing, I devised a set of rules that help me to limit cheating. I only use point-buy, and no-one rolls for hit points ever since one of my friends confessed that she would roll for hit points and if it came up low, she'd just take .5 over average. When I informed my group that everyone would get .5 over average for each hit die (whatever that happened to be), I heard some very interesting arguments, such as how it detracted from the individuality of a character to have the same hp total as someone else. All rolls are made in the open, even mine. It can be fun to watch the players trying to figure out the monsters' attack bonuses. I've never had a screen, and I even tot up the damage the monsters sustain in the open. I also let them watch me calculate XP, but as most of them have no idea what the process involves, it's fairly meaningless. As a DM, I don't fudge rolls, though I do recall doing it in the first session of the first game I ever ran, when I underestimated the power of a creature that would have killed one of the PCs. After that, however, I was just a lot more careful to balance my challenges. 3rd Ed made that a bit easier. As a player, I would be mortified to think that my DM didn't trust me. But failing is a part of the game, and can be just as fun as succeeding. If you don't allow your characters to screw up sometimes, how can you truly appreciate it when they accomplish something great? [/QUOTE]
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