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General Tabletop Discussion
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Do you use all of the P.C. races and classes from the PHB?
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<blockquote data-quote="Staccat0" data-source="post: 7082702" data-attributes="member: 6695548"><p>My personal philosophy is that the DM not a novelist or a film director. Obviously I should get to have fun and indulge myself, but part of that fun comes from bouncing off of the players. Generally I build a rough sketch of the kind of campaign I wanna run, then I ask the players what kind of characters they would wanna play IN that world. Afterward I fill in the blanks and flesh the world out with their ideas incorporated. </p><p></p><p>Players can be whatever they want in my games. We have a Tiefling and a Warforged in the current campaign. Both of which are unique and "one of a kind" characters whose nature and origins are plot hooks that I worked with the players to tie into the world and then I took those ideas and got excited about them adding to the history and lore. Following the creative threads the players gave me, I found a mutual villain and a central mystery I never would have came up with in a vacuum.</p><p></p><p>I wouldn't judge anyone for doing it another way, but for me, if I wanted to do something that warranted knocking certain classes and races off the menu I can usually think of a different system better suited to those stories and worlds. For D&D, if I a player wants to be a Bard and I don't imagine my world having Bards I just go "Okay, but you are unique. You are the only one who can turn art into magic. Let's figure out why."</p></blockquote><p></p>
[QUOTE="Staccat0, post: 7082702, member: 6695548"] My personal philosophy is that the DM not a novelist or a film director. Obviously I should get to have fun and indulge myself, but part of that fun comes from bouncing off of the players. Generally I build a rough sketch of the kind of campaign I wanna run, then I ask the players what kind of characters they would wanna play IN that world. Afterward I fill in the blanks and flesh the world out with their ideas incorporated. Players can be whatever they want in my games. We have a Tiefling and a Warforged in the current campaign. Both of which are unique and "one of a kind" characters whose nature and origins are plot hooks that I worked with the players to tie into the world and then I took those ideas and got excited about them adding to the history and lore. Following the creative threads the players gave me, I found a mutual villain and a central mystery I never would have came up with in a vacuum. I wouldn't judge anyone for doing it another way, but for me, if I wanted to do something that warranted knocking certain classes and races off the menu I can usually think of a different system better suited to those stories and worlds. For D&D, if I a player wants to be a Bard and I don't imagine my world having Bards I just go "Okay, but you are unique. You are the only one who can turn art into magic. Let's figure out why." [/QUOTE]
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Do you use all of the P.C. races and classes from the PHB?
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