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Do You Use Your RPG Rules as Written?
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<blockquote data-quote="Mercule" data-source="post: 7373544" data-attributes="member: 5100"><p>Hahahahahaha.... No.</p><p></p><p>In fact, I was just talking with my group about moving to Fate, from D&D. One thing I said was, "Since I'm going to ignore the rules, anyway, we may as well start with fewer pretenses."</p><p></p><p>Without context, that sounds really bad. What I actually mean, though, is that my job as GM is to keep the game moving and fun for everyone. That includes tweaking (i.e. changing) rules to fit the setting or table style. It also means that I'm not going to stop the action just to look up whether "higher ground" is a +1 bonus, +2 bonus, or grants advantage -- or whether it's even listed in the book. If it's cinematic and cool, I'm just going to make a call. My call my be slightly different the next time, if it seems like I favored the PCs too much, the first time (generally indicated by everyone trying to get to higher ground, or whatever) -- and I do prefer to favor the PCs when shooting from the hip.</p><p></p><p>The rules are there to give the players a baseline for interacting with the world and to eyeball whether something is probably a good idea or a bad idea. Sometimes, there are factors they don't know about. Sometimes, luck is just not on their side (or totally favors them). As long as the order of "really good idea", "good idea", "coin flip", "bad idea", "really bad idea" can be discerned, the game is all good.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7373544, member: 5100"] Hahahahahaha.... No. In fact, I was just talking with my group about moving to Fate, from D&D. One thing I said was, "Since I'm going to ignore the rules, anyway, we may as well start with fewer pretenses." Without context, that sounds really bad. What I actually mean, though, is that my job as GM is to keep the game moving and fun for everyone. That includes tweaking (i.e. changing) rules to fit the setting or table style. It also means that I'm not going to stop the action just to look up whether "higher ground" is a +1 bonus, +2 bonus, or grants advantage -- or whether it's even listed in the book. If it's cinematic and cool, I'm just going to make a call. My call my be slightly different the next time, if it seems like I favored the PCs too much, the first time (generally indicated by everyone trying to get to higher ground, or whatever) -- and I do prefer to favor the PCs when shooting from the hip. The rules are there to give the players a baseline for interacting with the world and to eyeball whether something is probably a good idea or a bad idea. Sometimes, there are factors they don't know about. Sometimes, luck is just not on their side (or totally favors them). As long as the order of "really good idea", "good idea", "coin flip", "bad idea", "really bad idea" can be discerned, the game is all good. [/QUOTE]
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