Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Do You Use Your RPG Rules as Written?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 7382895" data-attributes="member: 5100"><p>I can totally see where you're coming from. For me, it's a matter of prioritization. Given a set of rules that played fast; didn't require me to memorize a bushel of rules, tables, etc.; <u>and</u> had mechanics that worked with all those tiny "reality" bits, I'll take it. But, in the immortal words of Meatloaf, "Two outta three ain't bad." In my experience, every system makes pretty broad hand-waves to focus on what's important to that system (or its authors). </p><p></p><p>In the case of D&D, that means grabbing a bigger weapon always grants more damage, but the little guy has no way to "get inside" of that two-hander and completely negate it -- which is exactly what most martial arts instructors are going to tell you to do (right after they lecture you on being stupid enough to get into a fight to begin with). The "official" Gygaxian answer would be that a combat round is an abstraction that represents a lot of movements, feints, etc. over a segment of combat and the dice are just there to represent the one time there's an actual chance of connecting. Which is all fair, barring a Phoenix Command level of detail. </p><p></p><p>But, once we've let the abstraction in, we've already established what kind of gamer you are, we're just haggling over the price (apparently, I'm in a quoting mood, today). If your group has a brute with a greataxe, a sword-and-board knight, and a dashing swashbuckler who all say they excel at what they do, how do you compare them? Presumably, each sees themselves as the most capable in combat, just in their own way. I'm perfectly comfortable with "You already want to describe it, we just need dice." Others want much more detailed rules that require the swashbuckler to actually <u>know</u> how each action will play out. I get it. It's a bit like preferring Axis & Allies to Risk. In this metaphor, I'm a Risk person. Actually, it's more like I used to be an Axis & Allies person, but I only have time for Risk in my schedule and have found I actually dig it, now. Or, I used to like Axis & Allies, but only had time for Risk, which kinda sucked, but I found Spheres of Influence, which is actually more fun than either -- for me. The metaphor only goes so far, but I think it shows the point.</p><p></p><p></p><p>Have you looked at Genesys? I'm super intrigued by the dice, but decided the whole thing is about as "heavy" as D&D, so it wouldn't solve me current woes. But, it certainly seems to fit the bill of "D&D, but with better narrative".</p></blockquote><p></p>
[QUOTE="Mercule, post: 7382895, member: 5100"] I can totally see where you're coming from. For me, it's a matter of prioritization. Given a set of rules that played fast; didn't require me to memorize a bushel of rules, tables, etc.; [U]and[/U] had mechanics that worked with all those tiny "reality" bits, I'll take it. But, in the immortal words of Meatloaf, "Two outta three ain't bad." In my experience, every system makes pretty broad hand-waves to focus on what's important to that system (or its authors). In the case of D&D, that means grabbing a bigger weapon always grants more damage, but the little guy has no way to "get inside" of that two-hander and completely negate it -- which is exactly what most martial arts instructors are going to tell you to do (right after they lecture you on being stupid enough to get into a fight to begin with). The "official" Gygaxian answer would be that a combat round is an abstraction that represents a lot of movements, feints, etc. over a segment of combat and the dice are just there to represent the one time there's an actual chance of connecting. Which is all fair, barring a Phoenix Command level of detail. But, once we've let the abstraction in, we've already established what kind of gamer you are, we're just haggling over the price (apparently, I'm in a quoting mood, today). If your group has a brute with a greataxe, a sword-and-board knight, and a dashing swashbuckler who all say they excel at what they do, how do you compare them? Presumably, each sees themselves as the most capable in combat, just in their own way. I'm perfectly comfortable with "You already want to describe it, we just need dice." Others want much more detailed rules that require the swashbuckler to actually [U]know[/U] how each action will play out. I get it. It's a bit like preferring Axis & Allies to Risk. In this metaphor, I'm a Risk person. Actually, it's more like I used to be an Axis & Allies person, but I only have time for Risk in my schedule and have found I actually dig it, now. Or, I used to like Axis & Allies, but only had time for Risk, which kinda sucked, but I found Spheres of Influence, which is actually more fun than either -- for me. The metaphor only goes so far, but I think it shows the point. Have you looked at Genesys? I'm super intrigued by the dice, but decided the whole thing is about as "heavy" as D&D, so it wouldn't solve me current woes. But, it certainly seems to fit the bill of "D&D, but with better narrative". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do You Use Your RPG Rules as Written?
Top