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Do you want psionics in your D&D?
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<blockquote data-quote="iserith" data-source="post: 7148190" data-attributes="member: 97077"><p>I'm conflicted.</p><p></p><p>Traditionally, I don't like psionics in my D&D. It doesn't feel like it fits, outside of a setting set up with it in mind such as Dark Sun (which is more <em>Barsoom </em>to me than <em>D&D in the Desert</em>). So, my gut says "No psionics in my D&D..." if we're talking about a generic D&D setting. I've held that opinion for a very long time.</p><p></p><p>On the other hand, I have no issues with players re-skinning/re-flavoring if they happen to like particular mechanics and unless I have a particularly compelling reason to refuse to use certain mechanics, I'm inclined to just let players take what they want.</p><p></p><p>I will admit to being a little dissatisfied at the recent choice of one of my players to take the UA mystic in my current campaign. Not so much because the power level is a tick higher than other PCs, but because the superhero aspect of the character doesn't really mesh well with the rest of the group. It's not disruptive or overpowered (a term thrown around way too much). <em>I just don't like it</em>.</p><p></p><p>But I'm trying to do better.</p></blockquote><p></p>
[QUOTE="iserith, post: 7148190, member: 97077"] I'm conflicted. Traditionally, I don't like psionics in my D&D. It doesn't feel like it fits, outside of a setting set up with it in mind such as Dark Sun (which is more [I]Barsoom [/I]to me than [I]D&D in the Desert[/I]). So, my gut says "No psionics in my D&D..." if we're talking about a generic D&D setting. I've held that opinion for a very long time. On the other hand, I have no issues with players re-skinning/re-flavoring if they happen to like particular mechanics and unless I have a particularly compelling reason to refuse to use certain mechanics, I'm inclined to just let players take what they want. I will admit to being a little dissatisfied at the recent choice of one of my players to take the UA mystic in my current campaign. Not so much because the power level is a tick higher than other PCs, but because the superhero aspect of the character doesn't really mesh well with the rest of the group. It's not disruptive or overpowered (a term thrown around way too much). [I]I just don't like it[/I]. But I'm trying to do better. [/QUOTE]
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