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Do you want psionics in your D&D?
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<blockquote data-quote="DEFCON 1" data-source="post: 7148270" data-attributes="member: 7006"><p>I found the inclusion of the Monk into the Psionic power source in 4E to be a breath of fresh air. It made Ki make much more sense.</p><p></p><p>I find the changing of the psi-based class and their effects away from the "scientific" nomenclature of "psionics" to a more fantasy-esque form in the "mystic" to be another breath of fresh air. It means that monks are now no longer on an island all by themselves in the game. Monks and mystics form their own branch of the supernatural in D&D just like clerics and paladins do, druids and rangers do, and wizards and warlocks do.</p><p></p><p>I find that I am much more interested in treating Sorcerers as a part of that monk/mystic island than keeping them with wizards and warlocks. Ki - Psi - Sorcery. They are all point-based, and they are all about the energy within you that you use to create supernatural effects. Whether or not you want to define it as "magic" is up to you. Personally... I am SO GLAD that 5E now treats the term "magic" as merely the overall definition of "supernatural effect" in the game, that I have no problem calling Ki - Psi - Sorcery "magic". Arcane magic? Divine magic? Primal magic? Pact magic? Psionic magic? Whatever. It's all the same. It's all "supernatural effects" that a character can get and use, whether that be powers given or bartered to you, figured out by you through complex scientific experimentation, manifesting from nature, manifesting from a powerful oath you swear, or merely because you have midichlorians/the X-gene inside of you that allow you to create these effects.</p><p></p><p>All of it is "magic" because the effects are magical. And thus I'm completely fine with the mystic being a new class that can manifest this magic, because it is a nice off-shoot of the monk and its no longer alone on its island.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7148270, member: 7006"] I found the inclusion of the Monk into the Psionic power source in 4E to be a breath of fresh air. It made Ki make much more sense. I find the changing of the psi-based class and their effects away from the "scientific" nomenclature of "psionics" to a more fantasy-esque form in the "mystic" to be another breath of fresh air. It means that monks are now no longer on an island all by themselves in the game. Monks and mystics form their own branch of the supernatural in D&D just like clerics and paladins do, druids and rangers do, and wizards and warlocks do. I find that I am much more interested in treating Sorcerers as a part of that monk/mystic island than keeping them with wizards and warlocks. Ki - Psi - Sorcery. They are all point-based, and they are all about the energy within you that you use to create supernatural effects. Whether or not you want to define it as "magic" is up to you. Personally... I am SO GLAD that 5E now treats the term "magic" as merely the overall definition of "supernatural effect" in the game, that I have no problem calling Ki - Psi - Sorcery "magic". Arcane magic? Divine magic? Primal magic? Pact magic? Psionic magic? Whatever. It's all the same. It's all "supernatural effects" that a character can get and use, whether that be powers given or bartered to you, figured out by you through complex scientific experimentation, manifesting from nature, manifesting from a powerful oath you swear, or merely because you have midichlorians/the X-gene inside of you that allow you to create these effects. All of it is "magic" because the effects are magical. And thus I'm completely fine with the mystic being a new class that can manifest this magic, because it is a nice off-shoot of the monk and its no longer alone on its island. [/QUOTE]
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