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Do you want psionics in your D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 7148371" data-attributes="member: 996"><p>Then the answer is 'yes,' no need to over-think it. If there isn't a psionics system in the current ed (yet) you can adapt something from a prior ed or come up with something, or re-skin something (GOO Warlocks seemed like a good candidate, to me, in pre-Mystic 5e) until they get around to it. If they finally come out with something and it's not so great, fix it up to your liking.</p><p></p><p> Many-Colored Land? With the torcs and everything? Yeah, that was almost written to be used in an RPG, quite a structured and defined take.</p><p></p><p> That's a trick question. If a game has any 'good' systems, it's not really D&D. ;P </p><p></p><p> Of these, honestly, (4) is valid in the context of 5e, and some of (1), as far as the bit about not discounting flavor (that is, differentiating things that are only different in fluff/flavor with arbitrarily distinct mechanics).</p><p></p><p>(3) Meh, re-stating (1). </p><p>(2) Arbitrarily using a given stat as a given class's primary does not make the stat suddenly relevant to everyone. INT is already the Wizard's primary stat, CHA is already primary for several classes. That doesn't make them valued, what makes stats valued is uses everyone puts them too - skills, initiative, saves, AC, hps, etc...</p><p></p><p> (1) should be a non-issue in 5e, as it's meant to be modular. OK, it's not modular for any definition I'd accept, but I'm used to use of modular in programming, and that's perhaps overly stringent for the context. Anyway, 5e is meant to be a starting point you can add to, it has lots of stuff you can add (including Feats & MCing rules right in PH). Being left out of 'core' should in no least remotest way disqualify anything from being added later.</p><p>(2) Yeah, it should get as good an implementation as WotC can manage with the resources they've devoted to D&D development. But it doesn't have to be perfect, and it's gauranteed not everyone will like it, and thus, many will tweak, ban, change, mod, or totally re-write it. That's how 5e's meant to be (ab)used.</p><p></p><p> Not really. 5e is a class-based game. It'll be one or more classes. 5e also lets you poach from classes via backgrounds and feats. There should certainly be a 'Wild Talent' background, for instance, swiping a bit of Mystic mojo the way Acolytes dabble in Cleric stuff.</p><p></p><p> <em>Every character class</em>, even the Barbarian has a build that uses a few spells as rituals. </p><p></p><p> Or the DM can decide it's different and doesn't get dispelled (nor dispel) magic. </p><p> Same point as the Bard, Sorcerer, Warlock, & Druid. To be, per 'pro' (1), above, cool & fluff-distinctive. So psionics might reference spell descriptions in using their spell-point-like 'psi points?' So what?</p><p></p><p> Personally, whatever system they come up with, I likely won't opt into it. Too sci-fi for my taste.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7148371, member: 996"] Then the answer is 'yes,' no need to over-think it. If there isn't a psionics system in the current ed (yet) you can adapt something from a prior ed or come up with something, or re-skin something (GOO Warlocks seemed like a good candidate, to me, in pre-Mystic 5e) until they get around to it. If they finally come out with something and it's not so great, fix it up to your liking. Many-Colored Land? With the torcs and everything? Yeah, that was almost written to be used in an RPG, quite a structured and defined take. That's a trick question. If a game has any 'good' systems, it's not really D&D. ;P Of these, honestly, (4) is valid in the context of 5e, and some of (1), as far as the bit about not discounting flavor (that is, differentiating things that are only different in fluff/flavor with arbitrarily distinct mechanics). (3) Meh, re-stating (1). (2) Arbitrarily using a given stat as a given class's primary does not make the stat suddenly relevant to everyone. INT is already the Wizard's primary stat, CHA is already primary for several classes. That doesn't make them valued, what makes stats valued is uses everyone puts them too - skills, initiative, saves, AC, hps, etc... (1) should be a non-issue in 5e, as it's meant to be modular. OK, it's not modular for any definition I'd accept, but I'm used to use of modular in programming, and that's perhaps overly stringent for the context. Anyway, 5e is meant to be a starting point you can add to, it has lots of stuff you can add (including Feats & MCing rules right in PH). Being left out of 'core' should in no least remotest way disqualify anything from being added later. (2) Yeah, it should get as good an implementation as WotC can manage with the resources they've devoted to D&D development. But it doesn't have to be perfect, and it's gauranteed not everyone will like it, and thus, many will tweak, ban, change, mod, or totally re-write it. That's how 5e's meant to be (ab)used. Not really. 5e is a class-based game. It'll be one or more classes. 5e also lets you poach from classes via backgrounds and feats. There should certainly be a 'Wild Talent' background, for instance, swiping a bit of Mystic mojo the way Acolytes dabble in Cleric stuff. [i]Every character class[/i], even the Barbarian has a build that uses a few spells as rituals. Or the DM can decide it's different and doesn't get dispelled (nor dispel) magic. Same point as the Bard, Sorcerer, Warlock, & Druid. To be, per 'pro' (1), above, cool & fluff-distinctive. So psionics might reference spell descriptions in using their spell-point-like 'psi points?' So what? Personally, whatever system they come up with, I likely won't opt into it. Too sci-fi for my taste. [/QUOTE]
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