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Do you want psionics in your D&D?
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<blockquote data-quote="Aldarc" data-source="post: 7153430" data-attributes="member: 5142"><p>[MENTION=4937]Celebrim[/MENTION], as I'm not particularly interested in having conversations with walls-of-quote-text, I'll keep my comments brief. I'm aware that new systems may not be the sole objection to psionics, nor have I stated otherwise. Again, I was pressing particular the point about new systems. I'm glad that you are consistent with your application of class acccessibility in your games; I did not want to presume that you weren't. I disagree with your apology of the divine/arcane dichotomy (as well as a few points in your universal magic system discussion), but it is largely beside my point, which was primarily that the perceived "incoherence" of psionics is a subjective one derived from aesthetics (and, in part, as per your words, <em>tradition</em> rather than coherence) and not an inherently objective one. </p><p></p><p>I apologize that my words were too definitive. I should have said that it is a criticism commonly, if not unfairly, applied to psionics, albeit not solely to psionics. </p><p></p><p>I would not be opposed to constructing psionics along a similar line. That was the basis, after all, for the 3.5/Pathfinder psionics system. </p><p></p><p>I tend to disagree, as I find that psionics suits the fantasy genre incredibly well. It's subtle, mystical, and extraordinary sort of magic that exists in contrast to the bombastic nerd power-fantasy of the D&D wizard. I think we tend to get stuck in our genre a bit too much, and we forget magic outside of the realm of D&D-inspired fiction. Psionics/psychic magic is exceedingly common in a lot of romantic fantasy, powers commonly associated with witchcraft, South and Eastern Asian-inspired fantasy, superheroes (a sort of modern fantasy), science-fantasy, etc.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7153430, member: 5142"] [MENTION=4937]Celebrim[/MENTION], as I'm not particularly interested in having conversations with walls-of-quote-text, I'll keep my comments brief. I'm aware that new systems may not be the sole objection to psionics, nor have I stated otherwise. Again, I was pressing particular the point about new systems. I'm glad that you are consistent with your application of class acccessibility in your games; I did not want to presume that you weren't. I disagree with your apology of the divine/arcane dichotomy (as well as a few points in your universal magic system discussion), but it is largely beside my point, which was primarily that the perceived "incoherence" of psionics is a subjective one derived from aesthetics (and, in part, as per your words, [I]tradition[/I] rather than coherence) and not an inherently objective one. I apologize that my words were too definitive. I should have said that it is a criticism commonly, if not unfairly, applied to psionics, albeit not solely to psionics. I would not be opposed to constructing psionics along a similar line. That was the basis, after all, for the 3.5/Pathfinder psionics system. I tend to disagree, as I find that psionics suits the fantasy genre incredibly well. It's subtle, mystical, and extraordinary sort of magic that exists in contrast to the bombastic nerd power-fantasy of the D&D wizard. I think we tend to get stuck in our genre a bit too much, and we forget magic outside of the realm of D&D-inspired fiction. Psionics/psychic magic is exceedingly common in a lot of romantic fantasy, powers commonly associated with witchcraft, South and Eastern Asian-inspired fantasy, superheroes (a sort of modern fantasy), science-fantasy, etc. [/QUOTE]
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