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Do you want psionics in your D&D?
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<blockquote data-quote="SkidAce" data-source="post: 7153568" data-attributes="member: 7706"><p>DnD still remains a toolkit from my perspective. So the debate of whether psionics fits in DnD is moot.</p><p></p><p>It is of course critically important for your campaign and its flavor.</p><p></p><p>But of all the examples of add on systems (mass combat, running a kingdom, etc) psionics seems best to fit the description of an option that should be available.</p><p></p><p>There is no need to debate whether it fits in a certain flavor, or even if its redundant with magic, because for those that want it, it will (of course) fit into the campaign.</p><p></p><p>Sometimes its indistinguishable from the other types (mind magic), other times its a completely different source (god power). Some examples I have used;</p><p></p><p></p><p></p><p>(Main Campaign world): Psionics is rare and misunderstood because of its subtlety, its distrusted when (if) recognized. The commoners usually cant tell. Arcanes dont like it cause they cant explain it. Divines dont like it cause their gods mistrust it for "some" reason. It is usually encountered in the camapign via ancient and bizarre monsters, which only makes it reputation worse. Psionic items are found in lost ruins. Characters involved in strange occurrences sometimes gain "powers". (fighter gained danger sense, druid telekinesis for ex.) Humans have it more often and may be related to gith races.</p><p></p><p>(Side Campaign): Psionics is the path to godhood. There is a war raging behind the scenes to keep psionics stamped out, to prevent any threat to divine power.</p><p></p><p>(Side Campaign): Psionics is not magic, its science! Magic varies in prevalence across the cosmos, ebbs and flows like a river. Campaign is set in world where magic and science are both available, if only low levels of each. Psionics works in magic dead areas that are slowly growing larger....is psionics eating the magic? Head to an "Expedition to the Barrier Peaks" to find out.</p><p></p><p>(Side Campaign): Psionics doesn't exist. Magic is tied to the land and spirits. Setting leans towards arcane style druids, clerical monasteries, and individual wizard towers/redoubts.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 7153568, member: 7706"] DnD still remains a toolkit from my perspective. So the debate of whether psionics fits in DnD is moot. It is of course critically important for your campaign and its flavor. But of all the examples of add on systems (mass combat, running a kingdom, etc) psionics seems best to fit the description of an option that should be available. There is no need to debate whether it fits in a certain flavor, or even if its redundant with magic, because for those that want it, it will (of course) fit into the campaign. Sometimes its indistinguishable from the other types (mind magic), other times its a completely different source (god power). Some examples I have used; (Main Campaign world): Psionics is rare and misunderstood because of its subtlety, its distrusted when (if) recognized. The commoners usually cant tell. Arcanes dont like it cause they cant explain it. Divines dont like it cause their gods mistrust it for "some" reason. It is usually encountered in the camapign via ancient and bizarre monsters, which only makes it reputation worse. Psionic items are found in lost ruins. Characters involved in strange occurrences sometimes gain "powers". (fighter gained danger sense, druid telekinesis for ex.) Humans have it more often and may be related to gith races. (Side Campaign): Psionics is the path to godhood. There is a war raging behind the scenes to keep psionics stamped out, to prevent any threat to divine power. (Side Campaign): Psionics is not magic, its science! Magic varies in prevalence across the cosmos, ebbs and flows like a river. Campaign is set in world where magic and science are both available, if only low levels of each. Psionics works in magic dead areas that are slowly growing larger....is psionics eating the magic? Head to an "Expedition to the Barrier Peaks" to find out. (Side Campaign): Psionics doesn't exist. Magic is tied to the land and spirits. Setting leans towards arcane style druids, clerical monasteries, and individual wizard towers/redoubts. [/QUOTE]
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