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Do your PCs have homes?
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<blockquote data-quote="The Shaman" data-source="post: 2116576" data-attributes="member: 26473"><p>Of the characters I run presently, one of them keeps a cheap apartment in Los Angeles (FBI agent), one was taken from his tribe as an egg to be trained as a shaman and wanders wherever the spirits lead him (lizardfolk druid), and one is a saddle-tramp who trails a herd of cattle in the summer and lives in a line-shack during the winter (cowhand).</p><p></p><p>Generally I don't establish permanent residences for my characters until they reach higher level and can reasonably feel safe settling down somewhere - the lifestyle of an adventurer, regardless of genre, tends to mean that there is no truly safe place where one can relax without first gaining some experience and the means to provide suitable protection, from spells to alarm systems.</p><p></p><p>Of the PCs in the games I run, the legionnaires stay in the barracks when they're not on the march and the adventurers in my other Modern game all have homes in various places that none of them have seen in a few months as they've been on the run the whole time.</p><p></p><p>As GM I'm not fond of the you're-all-from-the-same-village intro - I find some other means of bringing the PCs together, and it's up to them to figure out their living arrangements.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2116576, member: 26473"] Of the characters I run presently, one of them keeps a cheap apartment in Los Angeles (FBI agent), one was taken from his tribe as an egg to be trained as a shaman and wanders wherever the spirits lead him (lizardfolk druid), and one is a saddle-tramp who trails a herd of cattle in the summer and lives in a line-shack during the winter (cowhand). Generally I don't establish permanent residences for my characters until they reach higher level and can reasonably feel safe settling down somewhere - the lifestyle of an adventurer, regardless of genre, tends to mean that there is no truly safe place where one can relax without first gaining some experience and the means to provide suitable protection, from spells to alarm systems. Of the PCs in the games I run, the legionnaires stay in the barracks when they're not on the march and the adventurers in my other Modern game all have homes in various places that none of them have seen in a few months as they've been on the run the whole time. As GM I'm not fond of the you're-all-from-the-same-village intro - I find some other means of bringing the PCs together, and it's up to them to figure out their living arrangements. [/QUOTE]
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