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Do your Political Views shape how your villains and heroes act?
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<blockquote data-quote="Blue" data-source="post: 7509941" data-attributes="member: 20564"><p>We all filter our perceptions, so that will impact us in some ways. Hard to separate.</p><p></p><p>In one of my previous campaigns was very shades-of-grey. Orcs in particular were a big part of that - there were seven tribes of yurt-dwelling nomadic orcs up in the Northern Steppes, each with their own tribal philosophies, as well as sea raider slaver orcs that lived in an archipelago. The group ended up spending a lot of the campaign helping out one of the tribes of orcs that had more of a live-and-let-live though about the humans in a war with some of the other orcs. Is the idea that orcs are not inherently evil and are people, just like other humanoids a part of my politics? </p><p></p><p>Does it matter my last campaign (which ended this past session after 4 1/2 years) had orcs that were literally birthed from tainted bumbles from deep under the earth?</p><p></p><p>I try not to intentionally trumpet my own political convictions, nor demonize ones I dislike. But can similarities be found? Sure. Especially because I do like giving my players Faustian bargains as well as morally ambiguous situations. Is it okay to doom this major metropolian city to death by orc to remove a demigod of undead? </p><p></p><p>My views on real world politics are based on my morality, and the situations I put before my players are also filtered though my morality in finding shades of gray. So they are both causation from my morality, as opposed to directly affecting one another.</p></blockquote><p></p>
[QUOTE="Blue, post: 7509941, member: 20564"] We all filter our perceptions, so that will impact us in some ways. Hard to separate. In one of my previous campaigns was very shades-of-grey. Orcs in particular were a big part of that - there were seven tribes of yurt-dwelling nomadic orcs up in the Northern Steppes, each with their own tribal philosophies, as well as sea raider slaver orcs that lived in an archipelago. The group ended up spending a lot of the campaign helping out one of the tribes of orcs that had more of a live-and-let-live though about the humans in a war with some of the other orcs. Is the idea that orcs are not inherently evil and are people, just like other humanoids a part of my politics? Does it matter my last campaign (which ended this past session after 4 1/2 years) had orcs that were literally birthed from tainted bumbles from deep under the earth? I try not to intentionally trumpet my own political convictions, nor demonize ones I dislike. But can similarities be found? Sure. Especially because I do like giving my players Faustian bargains as well as morally ambiguous situations. Is it okay to doom this major metropolian city to death by orc to remove a demigod of undead? My views on real world politics are based on my morality, and the situations I put before my players are also filtered though my morality in finding shades of gray. So they are both causation from my morality, as opposed to directly affecting one another. [/QUOTE]
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