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<blockquote data-quote="MutieMoe" data-source="post: 5313311" data-attributes="member: 41401"><p>Yes, quite often, not in darling of the week sense but according to some people I know in almost random fashion. It would drive me nuts to stick just one game and one interprentation of genre and it's conventions it presents. Most games I'm willing to try if I grog them.</p><p> </p><p>For example just few days ago I thought retroclone without a monsters list is seriously gimped (Just because of principle, monster list was just something I expected to see.) but after giving a thought to design principle behind it I was soon doing my own monster list.</p><p> </p><p>Sometimes I don't get the game and it leads to hilarious trainwrecks like my "Surf Nazis Must Die - Shadowrun sessions of infamy" and sometimes I just don't get the whole idea game like happened with Nobilis that I really didn't even manage to pull together a working game session. (luckily the copy found new home).</p></blockquote><p></p>
[QUOTE="MutieMoe, post: 5313311, member: 41401"] Yes, quite often, not in darling of the week sense but according to some people I know in almost random fashion. It would drive me nuts to stick just one game and one interprentation of genre and it's conventions it presents. Most games I'm willing to try if I grog them. For example just few days ago I thought retroclone without a monsters list is seriously gimped (Just because of principle, monster list was just something I expected to see.) but after giving a thought to design principle behind it I was soon doing my own monster list. Sometimes I don't get the game and it leads to hilarious trainwrecks like my "Surf Nazis Must Die - Shadowrun sessions of infamy" and sometimes I just don't get the whole idea game like happened with Nobilis that I really didn't even manage to pull together a working game session. (luckily the copy found new home). [/QUOTE]
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