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Do Your Tastes Change?
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<blockquote data-quote="Greg K" data-source="post: 5341396" data-attributes="member: 5038"><p>Yes, my tastes ahve changed, but they have become more solidified</p><p></p><p>When I first began playing around age 13, I wanted lots of combat and didn't mind silly things like fart dragons or Xanth like puns.</p><p></p><p>By age fifteen, I had come to dislike "silly campaigns" (Toon being the exception), but still wanted heavy combat and care about how combat effective the character was.</p><p></p><p>By age eighteen or nineteen, I cared a lot about setting, cultures, verisimilitude exploring the setting and interacting with NPCs and the creation of "story" (and still do). Combat became less important and having an interesting character was more important than combat effectiveness. THis was also the time that I became interested in Champions and Rolemaster for control over the building of character and the detail of the system. System unification and mechanics also became more important. However, I still played and ran some D&D despite it's patchwork nature.</p><p></p><p>By age 23, I had come to despise "hack and slash" games and playing with people, who place a heavy emphasis on power gaming or butt kicking. I also came to dislike D&D's class/level structure with prescribed abiities per level (as opposed to Rolemaster's approach).</p><p></p><p>Today, I stilll won't play in silly campaigns, hack and slash games, or with pepole who place a heavy empahsis on powergaming or butt kicking. I play with people, who care about character (rather than being upber optimized), setting, creating story (rather than winning) and don't mind if combat takes a back seat.</p><p></p><p>At the same time, Rolemaster and Hero are not my ideal systems. My two favorite games at the moment are Mutants and Masterminds 2e and Savage Worlds. My other top three favorite games are:</p><p> </p><p>a. True20</p><p></p><p>b. core D&D 3e with the inclusion of class variants, several of the optional rules presented in the DMG, Unearthed Arcana and some third party products </p><p></p><p>c. d20Modern with a few house rules, third party fx systems and some other third party products.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5341396, member: 5038"] Yes, my tastes ahve changed, but they have become more solidified When I first began playing around age 13, I wanted lots of combat and didn't mind silly things like fart dragons or Xanth like puns. By age fifteen, I had come to dislike "silly campaigns" (Toon being the exception), but still wanted heavy combat and care about how combat effective the character was. By age eighteen or nineteen, I cared a lot about setting, cultures, verisimilitude exploring the setting and interacting with NPCs and the creation of "story" (and still do). Combat became less important and having an interesting character was more important than combat effectiveness. THis was also the time that I became interested in Champions and Rolemaster for control over the building of character and the detail of the system. System unification and mechanics also became more important. However, I still played and ran some D&D despite it's patchwork nature. By age 23, I had come to despise "hack and slash" games and playing with people, who place a heavy emphasis on power gaming or butt kicking. I also came to dislike D&D's class/level structure with prescribed abiities per level (as opposed to Rolemaster's approach). Today, I stilll won't play in silly campaigns, hack and slash games, or with pepole who place a heavy empahsis on powergaming or butt kicking. I play with people, who care about character (rather than being upber optimized), setting, creating story (rather than winning) and don't mind if combat takes a back seat. At the same time, Rolemaster and Hero are not my ideal systems. My two favorite games at the moment are Mutants and Masterminds 2e and Savage Worlds. My other top three favorite games are: a. True20 b. core D&D 3e with the inclusion of class variants, several of the optional rules presented in the DMG, Unearthed Arcana and some third party products c. d20Modern with a few house rules, third party fx systems and some other third party products. [/QUOTE]
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