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<blockquote data-quote="steenan" data-source="post: 5343085" data-attributes="member: 23240"><p>My tastes have changed considerably since I started gaming 15 years ago. </p><p></p><p>At the beginning I played many games, some of them homebrewed, but mostly focused on fighting. I liked complicated systems, houseruled a lot when I ran games and generally tried to have a rule for everything.</p><p></p><p>Later my prefered style moved to darker themes and immersive RP, to the point where I refused to play more hack&slashy games. I used to bend rules or ignore them completely and I was sure that what I did was the only "correct" way of playing.</p><p></p><p>In last years, my tastes widened. I also became more aware of what I seek in RPGs. I played quite a lot of indie games and came to like systems written with clear goal in mind, where mechanics support what the story is about instead of getting in the way. I play both games with mechanics hiding in the background and games with strong systems that drive the play (though I rather avoid crunchy, rules-heavy games with a lot of fiddly bits). I also returned to modifying games, guite often by keeping a setting and replacing the whole system behind it to one I feel fits better. The awareness of game structure and design allowed me too separate my preferences from judging how well a game is written - there are good games I have no interest in playing and poorly written games that I like enough to work on making them playable.</p></blockquote><p></p>
[QUOTE="steenan, post: 5343085, member: 23240"] My tastes have changed considerably since I started gaming 15 years ago. At the beginning I played many games, some of them homebrewed, but mostly focused on fighting. I liked complicated systems, houseruled a lot when I ran games and generally tried to have a rule for everything. Later my prefered style moved to darker themes and immersive RP, to the point where I refused to play more hack&slashy games. I used to bend rules or ignore them completely and I was sure that what I did was the only "correct" way of playing. In last years, my tastes widened. I also became more aware of what I seek in RPGs. I played quite a lot of indie games and came to like systems written with clear goal in mind, where mechanics support what the story is about instead of getting in the way. I play both games with mechanics hiding in the background and games with strong systems that drive the play (though I rather avoid crunchy, rules-heavy games with a lot of fiddly bits). I also returned to modifying games, guite often by keeping a setting and replacing the whole system behind it to one I feel fits better. The awareness of game structure and design allowed me too separate my preferences from judging how well a game is written - there are good games I have no interest in playing and poorly written games that I like enough to work on making them playable. [/QUOTE]
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