Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Doctor Who 50th Anniversary Limited Edition Rulebook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bjmorga" data-source="post: 6574326" data-attributes="member: 6701298"><p><strong>5 out of 5 rating for Doctor Who 50th Anniversary Limited Edition Rulebook</strong></p><p></p><p>Doctor Who: Adventures in Space and Time is a great game system for Doctor Who fans and non-fans alike. The Doctor Who RGP has been described by some as being more rules-lite than other games. I don't necessarily agree with that assessment. It does require you to focus on roleplaying rather than the "hack and slash" style of playing many games devolve into during the first dungeon. The Vortex system is based on a very simple rule: players roll 2d6 and add their attribute and skill they are using to accomplish the task. The player then compares the result with the difficulty the GM has established. The joy of this game comes from roleplaying out the various situations encountered as one plays. Even when succeeding or failing at a task could bring advantage of disadvantage. Like the actual Doctor Who, seldom are things as clear cut as winning or losing. </p><p></p><p>While people unfamiliar with Doctor Who may have a slight disadvantage when it comes to the established feel of the universe, there's no reason why they can't enjoy gaming with this system. It's unique initiative system gives the game an authentic Doctor Who feel that could also be appreciated by non-Whovians. The game emphasizes on finding solutions solutions to problems without fighting. Resorting to the the usual "break stuff and gain treasure" method of playing RPGs won't work for this game. Combat is lethal and unforgiving. Like any Doctor Who episode, book, or audio play, it rewards the players for finding novel solutions to the tasks presented to them in-game. </p><p></p><p>The initiative system is brilliant. Talkers go first, Runners second, Doers third, and then finally Fighters. Players get one action during a round, but they can do more wit a -2 penalty to each roll after the first. While non-Whovins may be leery of trying this game out, one does not have to play as the Doctor or his (maybe someday "her") companions. Players can create their own time lord or version of the Doctor. Players can also decide to create their own adventures without the Doctor. The book provides a multitude of pre-gens for players to use if they want to jump right into action with one of the established Doctors or companions, though most come from the new era of Doctor Who.</p><p></p><p> Overall, the layout is beautiful with many photographs from the various eras of Doctor Who, though the 9th-11th Doctors eras get the most visual love. </p><p></p><p> This book is a great place to start for a truly unique game.</p></blockquote><p></p>
[QUOTE="bjmorga, post: 6574326, member: 6701298"] [b]5 out of 5 rating for Doctor Who 50th Anniversary Limited Edition Rulebook[/b] Doctor Who: Adventures in Space and Time is a great game system for Doctor Who fans and non-fans alike. The Doctor Who RGP has been described by some as being more rules-lite than other games. I don't necessarily agree with that assessment. It does require you to focus on roleplaying rather than the "hack and slash" style of playing many games devolve into during the first dungeon. The Vortex system is based on a very simple rule: players roll 2d6 and add their attribute and skill they are using to accomplish the task. The player then compares the result with the difficulty the GM has established. The joy of this game comes from roleplaying out the various situations encountered as one plays. Even when succeeding or failing at a task could bring advantage of disadvantage. Like the actual Doctor Who, seldom are things as clear cut as winning or losing. While people unfamiliar with Doctor Who may have a slight disadvantage when it comes to the established feel of the universe, there's no reason why they can't enjoy gaming with this system. It's unique initiative system gives the game an authentic Doctor Who feel that could also be appreciated by non-Whovians. The game emphasizes on finding solutions solutions to problems without fighting. Resorting to the the usual "break stuff and gain treasure" method of playing RPGs won't work for this game. Combat is lethal and unforgiving. Like any Doctor Who episode, book, or audio play, it rewards the players for finding novel solutions to the tasks presented to them in-game. The initiative system is brilliant. Talkers go first, Runners second, Doers third, and then finally Fighters. Players get one action during a round, but they can do more wit a -2 penalty to each roll after the first. While non-Whovins may be leery of trying this game out, one does not have to play as the Doctor or his (maybe someday "her") companions. Players can create their own time lord or version of the Doctor. Players can also decide to create their own adventures without the Doctor. The book provides a multitude of pre-gens for players to use if they want to jump right into action with one of the established Doctors or companions, though most come from the new era of Doctor Who. Overall, the layout is beautiful with many photographs from the various eras of Doctor Who, though the 9th-11th Doctors eras get the most visual love. This book is a great place to start for a truly unique game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Doctor Who 50th Anniversary Limited Edition Rulebook
Top