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<blockquote data-quote="Cleon" data-source="post: 9117729" data-attributes="member: 57383"><p>That's more-or-less what I remembered. It reads as a near the surface underground settlement to me, not "deep under the earth" like in the suggested <strong>Description</strong>.</p><p></p><p>Cairnheim is "within a high mountain cavern" and has hill giants, hobgoblins, humans and orcs as tributary holdings. All of those creatures are surface dwellers who wouldn't be within Cairnheim's zone of influence if it was deep in the Underdark.</p><p></p><p>The kingdom's deepest parts are at a depth of half a mile, which is shallower than a lot of real-world mines.</p><p></p><p>It also says Nedeheim originally "controlled the Giant's Run Mountains and carved great roads and stairs through its peaks, as well as tremendous halls beneath its peaks" which sounds like it was more on the surface before the Giant War conflict, after which the population retreated underground (the war reduced Nedeheim's "to scattered clanholds, whose remaining inhabitants fled into the Upperdark").</p><p></p><p>Which is all academic as I don't think we need to include much of that in a <strong>Description</strong>.</p><p></p><p>Anyhow, let's give this a go…</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px"><strong>Description</strong></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The dodkong is an undead stone giant spellcaster of great power resembling a giant-sized lich. It appears much as it did when alive: a gaunt and elderly giant with skin resembling weathered granite and black deep-set eyes.</p> <p style="margin-left: 20px"> <em><strong>Subterranean Monarchy.</strong></em> The dodkong rules an underground kingdom of giants, both living and undead. Its citizens are mostly stone giants and hill giants. While most of these giants are alive, its leaders are mostly undead. The dodkong has a policy of transforming its most powerful and loyal followers into intelligent undead as a reward for their service. These undead giants join the dodkong's council of Dodforerir (Giant for "Death Chiefs"). All dodforerir are cairns, a class of undead stone giant, and most are cairn wights. Traitors and incompetents are punished by becoming mindless undead such as zombies or skeletons.</p> <p style="margin-left: 20px"> The dodkong's kingdom includes humanoids such as orcs and troglodytes as second-class residents and forces nearby humanoid settlements, including human ones, to become tributary communities.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> <em><strong>The Crown of Obadai.</strong></em> The dodkong became undead due to the <em>crown of Obadai</em>, an ancient stone giant artefact. Only a stone giant can use the crown, which has vast necromantic powers. The most prominent power is it grants its owner the ability to cast ritual spells that create many kinds of undead, including all manner of cairns. Careless use risks transforming its owner into an undead, and this is said to be how the dodkong became a lich-like entity.</p> <p style="margin-left: 20px"> The dodkong is obsessively possessive of the crown and would tear the world apart to recover the item should it be stolen. It is rumored that if the <em>crown of Obadai</em> is destroyed this also destroys every undead it has created, including the dodkong Even if this is not the case, the dodkong can only create new cairn undead with this artefact so would be unable to add new Dodforerir to its council. Without the crown it cannot even produce a cairn zombie slave.</p><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="Cleon, post: 9117729, member: 57383"] That's more-or-less what I remembered. It reads as a near the surface underground settlement to me, not "deep under the earth" like in the suggested [b]Description[/b]. Cairnheim is "within a high mountain cavern" and has hill giants, hobgoblins, humans and orcs as tributary holdings. All of those creatures are surface dwellers who wouldn't be within Cairnheim's zone of influence if it was deep in the Underdark. The kingdom's deepest parts are at a depth of half a mile, which is shallower than a lot of real-world mines. It also says Nedeheim originally "controlled the Giant's Run Mountains and carved great roads and stairs through its peaks, as well as tremendous halls beneath its peaks" which sounds like it was more on the surface before the Giant War conflict, after which the population retreated underground (the war reduced Nedeheim's "to scattered clanholds, whose remaining inhabitants fled into the Upperdark"). Which is all academic as I don't think we need to include much of that in a [b]Description[/b]. Anyhow, let's give this a go… [INDENT][SIZE=6][b]Description[/b][/SIZE] The dodkong is an undead stone giant spellcaster of great power resembling a giant-sized lich. It appears much as it did when alive: a gaunt and elderly giant with skin resembling weathered granite and black deep-set eyes. [I][B]Subterranean Monarchy.[/B][/I] The dodkong rules an underground kingdom of giants, both living and undead. Its citizens are mostly stone giants and hill giants. While most of these giants are alive, its leaders are mostly undead. The dodkong has a policy of transforming its most powerful and loyal followers into intelligent undead as a reward for their service. These undead giants join the dodkong's council of Dodforerir (Giant for "Death Chiefs"). All dodforerir are cairns, a class of undead stone giant, and most are cairn wights. Traitors and incompetents are punished by becoming mindless undead such as zombies or skeletons. The dodkong's kingdom includes humanoids such as orcs and troglodytes as second-class residents and forces nearby humanoid settlements, including human ones, to become tributary communities. [I][B]The Crown of Obadai.[/B][/I] The dodkong became undead due to the [I]crown of Obadai[/I], an ancient stone giant artefact. Only a stone giant can use the crown, which has vast necromantic powers. The most prominent power is it grants its owner the ability to cast ritual spells that create many kinds of undead, including all manner of cairns. Careless use risks transforming its owner into an undead, and this is said to be how the dodkong became a lich-like entity. The dodkong is obsessively possessive of the crown and would tear the world apart to recover the item should it be stolen. It is rumored that if the [I]crown of Obadai[/I] is destroyed this also destroys every undead it has created, including the dodkong Even if this is not the case, the dodkong can only create new cairn undead with this artefact so would be unable to add new Dodforerir to its council. Without the crown it cannot even produce a cairn zombie slave.[/INDENT] How's that? [/QUOTE]
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