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<blockquote data-quote="Cleon" data-source="post: 9137186" data-attributes="member: 57383"><p>Speaking of escape DCs, that's reminded me of something else I'd forgotten about.</p><p></p><p>The Cairn Wight has escape DC 19 on its <em><strong>Death Grip</strong></em> instead of the standard DC 21 from 10 + Strength (Athletics).</p><p></p><p>I vaguely recall deciding to set the DC with base DC 8 like a spell-type special attack rather than 10 since <em><strong>Death Grip</strong></em> has a nasty continuous effect and I didn't want it to be horribly hard to escape from.</p><p></p><p>We're fine using base 8 for grappling special attack's escape DCs since, as per the <em>Monster Manual</em>:</p><p></p><p style="margin-left: 20px"><strong><span style="font-size: 18px">G</span>RAPPLE <span style="font-size: 18px">R</span>ULES FOR <span style="font-size: 18px">M</span>ONSTERS</strong></p> <p style="margin-left: 20px">Many monsters have special attacks that allow them to quickly grapple prey. When a monster hits with such an attack, it doesn't need to make an additional ability check to determine whether the grapple succeeds, unless the attack says otherwise.</p> <p style="margin-left: 20px"> A creature grappled by the monster can use its action to try to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check <span style="color: blue">against the escape DC in the monster's stat block</span>. If no escape DC is given, assume the DC is 10 + the monster's Strength (Athletics) modifier.</p><p></p><p>Come to think of it, a Cairn inherits a Stone Giant's double proficiency in Athletics so we never considered whether that would apply to its grappling special attacks escape DCs. I'm leaning towards no.</p><p></p><p>Applying double proficiency would give a Cairn Wight's <em><strong>Death Grip</strong></em> escape DC 26 (10+6+10), or escape DC 24 (8+3+10) if it's par with a spell, which is WAY too high. A Cairn Shadowraith would get escape DC 23 (10+3+10) or spell-style escape DC 21 (8+3+10) which also seems a bit excessive.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9137186, member: 57383"] Speaking of escape DCs, that's reminded me of something else I'd forgotten about. The Cairn Wight has escape DC 19 on its [I][B]Death Grip[/B][/I] instead of the standard DC 21 from 10 + Strength (Athletics). I vaguely recall deciding to set the DC with base DC 8 like a spell-type special attack rather than 10 since [I][B]Death Grip[/B][/I] has a nasty continuous effect and I didn't want it to be horribly hard to escape from. We're fine using base 8 for grappling special attack's escape DCs since, as per the [I]Monster Manual[/I]: [INDENT][B][SIZE=5]G[/SIZE]RAPPLE [SIZE=5]R[/SIZE]ULES FOR [SIZE=5]M[/SIZE]ONSTERS[/B][/INDENT] [INDENT]Many monsters have special attacks that allow them to quickly grapple prey. When a monster hits with such an attack, it doesn't need to make an additional ability check to determine whether the grapple succeeds, unless the attack says otherwise.[/INDENT] [INDENT] A creature grappled by the monster can use its action to try to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check [COLOR=blue]against the escape DC in the monster's stat block[/COLOR]. If no escape DC is given, assume the DC is 10 + the monster's Strength (Athletics) modifier.[/INDENT] Come to think of it, a Cairn inherits a Stone Giant's double proficiency in Athletics so we never considered whether that would apply to its grappling special attacks escape DCs. I'm leaning towards no. Applying double proficiency would give a Cairn Wight's [I][B]Death Grip[/B][/I] escape DC 26 (10+6+10), or escape DC 24 (8+3+10) if it's par with a spell, which is WAY too high. A Cairn Shadowraith would get escape DC 23 (10+3+10) or spell-style escape DC 21 (8+3+10) which also seems a bit excessive. [/QUOTE]
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