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Does “Whack-A-Mole” Healing really happen in games?
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<blockquote data-quote="Zio_the_dark" data-source="post: 8157626" data-attributes="member: 54863"><p>I answered "yes" but I think it really depends on the player's experience with the rules. When playing with beginners, they always feel in danger when their hp drop low and often heal before reaching 0 hp.</p><p></p><p>In my own games I use this house rule:</p><p></p><p><strong><u>Wounds and Lingering injuries:</u></strong></p><p>The character sheet has 5 checkboxes for wounds just like exhaustion</p><p>A character that suffers a critical hit or drops to 0 hp increases his wound level by 1. Any damage taken while being at 0 hp increases the wound level by 1.</p><p></p><p><em><u>Recovery:</u></em></p><p>Recovering hp does not reduce the wound level of a character, wounds only heal with time or powerful healing magic.</p><p>*Natural healing from 1 wound level takes a number of days equal to the current wound level while succeeding on a DC 12 Constitution saving throw or being tended by a character who succeeds on a DC 10 Wisdom (Medicine) check for each day of recovery. These checks are made during a long rest and with disadvantage if the conditions are not optimal (ie resting in wilderness or dungeon).</p><p>*Magical healing can restore wounds for healing spells of 5th level or higher at the rate of (spell level - 4) wound level per casting. If used in this way the spell has no other effects (for example a cure wounds spell cast with a 5th level slot will remove 1 wound level but won't heal hp).</p><p></p><p><em><u>Wounds effects:</u></em></p><p>*A character suffers a penalty to all rolls and checks equal to its current wound level (excepted death saving throws, maximum of -5).</p><p>*A character with a wound level greater than 3 can only regain up to half his maximum hit points during a long rest or with magical healing and must succeed on a DC 10 Constitution check to cast a spell without failing. He also suffers a -2 penalty to his speed.</p><p>*A character with a wound level greater than 5 drops to 0 hp and starts dying. He can't regain hp and may also suffer a lingering injury (DM choice). He stays unconscious if he's stabilized or succeeds his 3 death saving throws until he's able to recover from his wounds (ie having a wound level of 5 or less).</p><p></p><p>I know math and numbered penalty are avoided in 5th edition but this one is rather simple it's 1 for each box checked on the sheet.</p><p>Of course this rule is not for everyone as always, it increases downtime a bit if a character is severly wounded but for now my players don't dislike it (they like fantasy but they don't like things that look too unreal).</p></blockquote><p></p>
[QUOTE="Zio_the_dark, post: 8157626, member: 54863"] I answered "yes" but I think it really depends on the player's experience with the rules. When playing with beginners, they always feel in danger when their hp drop low and often heal before reaching 0 hp. In my own games I use this house rule: [B][U]Wounds and Lingering injuries:[/U][/B] The character sheet has 5 checkboxes for wounds just like exhaustion A character that suffers a critical hit or drops to 0 hp increases his wound level by 1. Any damage taken while being at 0 hp increases the wound level by 1. [I][U]Recovery:[/U][/I] Recovering hp does not reduce the wound level of a character, wounds only heal with time or powerful healing magic. *Natural healing from 1 wound level takes a number of days equal to the current wound level while succeeding on a DC 12 Constitution saving throw or being tended by a character who succeeds on a DC 10 Wisdom (Medicine) check for each day of recovery. These checks are made during a long rest and with disadvantage if the conditions are not optimal (ie resting in wilderness or dungeon). *Magical healing can restore wounds for healing spells of 5th level or higher at the rate of (spell level - 4) wound level per casting. If used in this way the spell has no other effects (for example a cure wounds spell cast with a 5th level slot will remove 1 wound level but won't heal hp). [I][U]Wounds effects:[/U][/I] *A character suffers a penalty to all rolls and checks equal to its current wound level (excepted death saving throws, maximum of -5). *A character with a wound level greater than 3 can only regain up to half his maximum hit points during a long rest or with magical healing and must succeed on a DC 10 Constitution check to cast a spell without failing. He also suffers a -2 penalty to his speed. *A character with a wound level greater than 5 drops to 0 hp and starts dying. He can't regain hp and may also suffer a lingering injury (DM choice). He stays unconscious if he's stabilized or succeeds his 3 death saving throws until he's able to recover from his wounds (ie having a wound level of 5 or less). I know math and numbered penalty are avoided in 5th edition but this one is rather simple it's 1 for each box checked on the sheet. Of course this rule is not for everyone as always, it increases downtime a bit if a character is severly wounded but for now my players don't dislike it (they like fantasy but they don't like things that look too unreal). [/QUOTE]
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