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Does “Whack-A-Mole” Healing really happen in games?
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<blockquote data-quote="Al2O3" data-source="post: 8157633" data-attributes="member: 6802284"><p>I can't find a way to vote on the phone app, but what we saw in my group:</p><p></p><p>We had a part of a campaign where the DM would only use deadly encounters. Quite quickly we ended up having whack-a-cleric, because with a Forge cleric, a Grave cleric, a rogue and a wizard we could not keep up with blows to the clerics/tanks in any other way than Healing Word at 0 hp. The DM got annoyed and wanted to introduce penalties for getting to zero hit points to make us heal earlier. However, we realised that there was nothing we could change on the PC side of encounters to reduce the whack-a-mole theme. Instead we changed the mix of encounters to 6-8 normal encounters with 2 short rests per adventuring day for a while, which was much more enjoyable.</p><p></p><p>Since it's ToA and we mostly changed random encounters this has not prevented 2 TPKs and more individual character deaths than I can remember. (To some extent the individual PCs have died because the player wanted to try something new.)</p></blockquote><p></p>
[QUOTE="Al2O3, post: 8157633, member: 6802284"] I can't find a way to vote on the phone app, but what we saw in my group: We had a part of a campaign where the DM would only use deadly encounters. Quite quickly we ended up having whack-a-cleric, because with a Forge cleric, a Grave cleric, a rogue and a wizard we could not keep up with blows to the clerics/tanks in any other way than Healing Word at 0 hp. The DM got annoyed and wanted to introduce penalties for getting to zero hit points to make us heal earlier. However, we realised that there was nothing we could change on the PC side of encounters to reduce the whack-a-mole theme. Instead we changed the mix of encounters to 6-8 normal encounters with 2 short rests per adventuring day for a while, which was much more enjoyable. Since it's ToA and we mostly changed random encounters this has not prevented 2 TPKs and more individual character deaths than I can remember. (To some extent the individual PCs have died because the player wanted to try something new.) [/QUOTE]
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Community
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Does “Whack-A-Mole” Healing really happen in games?
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