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General Tabletop Discussion
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Does 5e need its own, original TOMB OF HORRORS?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7519654" data-attributes="member: 1013"><p>Considering TOH was more designed to challenge the player rather than the character sheet how would they go about it in the age of "well I'll make a skill check"? It wasn't a hack and slash module due to there being not many monsters in it. Due to 1e rules it required the player to listen to what the DM described or showed him in the handouts, then go and describe specific actions based on that rather than saying "well I'll search the room and I rolled a....16!" I'd love it but I'm not sure a module that is aimed at the players noggin rather than their PC stats is all that stylish anymore, not so say that nothing makes a player think anymore but ToH almost demands the now dreaded "metagaming". Or is there a way to make it viable in that way under 5e? Not much in the way of save or die anymore.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7519654, member: 1013"] Considering TOH was more designed to challenge the player rather than the character sheet how would they go about it in the age of "well I'll make a skill check"? It wasn't a hack and slash module due to there being not many monsters in it. Due to 1e rules it required the player to listen to what the DM described or showed him in the handouts, then go and describe specific actions based on that rather than saying "well I'll search the room and I rolled a....16!" I'd love it but I'm not sure a module that is aimed at the players noggin rather than their PC stats is all that stylish anymore, not so say that nothing makes a player think anymore but ToH almost demands the now dreaded "metagaming". Or is there a way to make it viable in that way under 5e? Not much in the way of save or die anymore. [/QUOTE]
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Does 5e need its own, original TOMB OF HORRORS?
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