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General Tabletop Discussion
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Does 5e need its own, original TOMB OF HORRORS?
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<blockquote data-quote="Umbran" data-source="post: 7519699" data-attributes="member: 177"><p>Gygax's people had settled into a particular playstyle, and were bragging about their ability. Gygax decided to "show them a thing or two", and gave them an atypical experience - a thing that looked like the typical dungeon crawl, but wasn't. It was tough, in large part, because it defied the playstyle many had become accustomed to.</p><p></p><p>The thing is, we are not many, many years later. We have explored many playstyles. You can't stack together a bunch of clever traps, and *surprise* the players with that, because they've already seen that in ToH (and any number of videogames). There's a major creativity barrier in just finding a valid style that is outside the various common playstyles, but it still comprehensible, and provides the proper sort of challenge for the players of today.</p><p></p><p>And, I think there's a major argument to be had around the question of whether the original ToH is "fair" in anything other than the karmic sense of it being okay to stick it to those who have become arrogant. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 7519699, member: 177"] Gygax's people had settled into a particular playstyle, and were bragging about their ability. Gygax decided to "show them a thing or two", and gave them an atypical experience - a thing that looked like the typical dungeon crawl, but wasn't. It was tough, in large part, because it defied the playstyle many had become accustomed to. The thing is, we are not many, many years later. We have explored many playstyles. You can't stack together a bunch of clever traps, and *surprise* the players with that, because they've already seen that in ToH (and any number of videogames). There's a major creativity barrier in just finding a valid style that is outside the various common playstyles, but it still comprehensible, and provides the proper sort of challenge for the players of today. And, I think there's a major argument to be had around the question of whether the original ToH is "fair" in anything other than the karmic sense of it being okay to stick it to those who have become arrogant. :p [/QUOTE]
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Does 5e need its own, original TOMB OF HORRORS?
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