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*TTRPGs General
Does a definitive Map/tiles program exist?
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<blockquote data-quote="Krensky" data-source="post: 4492051" data-attributes="member: 30936"><p>Well, any decent image editor like <a href="http://www.gimp.org/" target="_blank">GIMP</a> or Photoshop will let you do this, and most vector graphics programs like Illustrator or <a href="http://www.inkscape.org/" target="_blank">Inkscape</a> will as well. The GIMP and Inkscape are both free, open source apps available for Windows, Mac OS X, and Linux.</p><p></p><p>First determine how large (in inches) the map should be. For example a map that's 20 squares by 30 squares will need to be 20" x 30" when printed. So create a 22" x 32" image file, and paste the scanned or extracted map in. Then resize it to be 20" x 30". If the map has borders, you may need to fiddle a bit on the final size or crop them off before resizing. Then, if needed, add an overlay for a grid. Lastly print it out, in this case, on a large format printer at Staples/Kinkos/wherever or load it in a program called <a href="http://posterazor.sourceforge.net/" target="_blank">PosteRazor</a> that allows you to take a large image file and cut it up into smaller images and saves them to a PDF you can print out on a normal printer.</p><p></p><p>I personally use GIMP for this (although I make my counters and tokens in Inkscape), and if you want I can give you much more detailed directions.</p><p></p><p>If you're looking to make new maps, general purpose graphics applications or CAD applications do that well and it's not all that hard, but they do have a steeper learning curve then Dundjinni and most of it's competitors. Note that tools like Campaign Cartographer and it's add-ins or <a href="http://autorealm.sourceforge.net/" target="_blank">AutoRealm</a> are (last time I used them) sort of a middle ground since they're, at their core, highly specialized CAD/vector graphics programs.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4492051, member: 30936"] Well, any decent image editor like [URL="http://www.gimp.org/"]GIMP[/URL] or Photoshop will let you do this, and most vector graphics programs like Illustrator or [URL="http://www.inkscape.org/"]Inkscape[/URL] will as well. The GIMP and Inkscape are both free, open source apps available for Windows, Mac OS X, and Linux. First determine how large (in inches) the map should be. For example a map that's 20 squares by 30 squares will need to be 20" x 30" when printed. So create a 22" x 32" image file, and paste the scanned or extracted map in. Then resize it to be 20" x 30". If the map has borders, you may need to fiddle a bit on the final size or crop them off before resizing. Then, if needed, add an overlay for a grid. Lastly print it out, in this case, on a large format printer at Staples/Kinkos/wherever or load it in a program called [URL="http://posterazor.sourceforge.net/"]PosteRazor[/URL] that allows you to take a large image file and cut it up into smaller images and saves them to a PDF you can print out on a normal printer. I personally use GIMP for this (although I make my counters and tokens in Inkscape), and if you want I can give you much more detailed directions. If you're looking to make new maps, general purpose graphics applications or CAD applications do that well and it's not all that hard, but they do have a steeper learning curve then Dundjinni and most of it's competitors. Note that tools like Campaign Cartographer and it's add-ins or [URL="http://autorealm.sourceforge.net/"]AutoRealm[/URL] are (last time I used them) sort of a middle ground since they're, at their core, highly specialized CAD/vector graphics programs. [/QUOTE]
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Does a definitive Map/tiles program exist?
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