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Does anyone who got an mm at Gencon want to offer up spoilers to us?
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<blockquote data-quote="Paraxis" data-source="post: 6363498" data-attributes="member: 13009"><p>They are pretty boring, they are one of the many monsters that are in the free DM's Basic pdf on the WoTC site. </p><p>Here <a href="http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf" target="_blank">http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf</a></p><p></p><p></p><p><strong>Lizardfolk</strong></p><p>Medium humanoid (lizardfolk, neutral)</p><p>Armor Class 15 (natural armor, shield)</p><p>Hit Points 22 (4d8 + 4)</p><p>Speed 30 ft., swim 30 ft.</p><p>STR DEX CON INT WIS CHA</p><p>15 (+2) 10 (+0) 13 (+1) 7 (−2) 12 (+1) 7 (−2)</p><p>Skills Perception +3, Stealth +4, Survival +5</p><p>Senses passive Perception 13 Languages Draconic Challenge 1/2 (100 XP)</p><p></p><p>Hold Breath. The lizardfolk can hold its breath for 15 minutes.</p><p></p><p>Actions </p><p>Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.</p><p></p><p>Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.</p><p>Hit: 5 (1d6 + 2) piercing damage.</p><p></p><p>Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning </p><p>damage.</p><p></p><p>Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. </p><p>Hit: 5 (1d6 + 2) piercing damage.</p><p></p><p>Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing </p><p>damage.</p><p></p><p>Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, </p><p>they kill when it is expedient and do whatever it takes to survive.</p><p></p><p></p><p>So a bunch of attacks that are all the same +4 to hit and 1d6+2 damage, and they can hold their breath, same old school type monster that is just a sack of hit points. I would love to see a racial ability like a gnashing bite that grabs you, or a tail slap that trips, maybe different types of lizard folk that spit venom, or have chameleon skin.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6363498, member: 13009"] They are pretty boring, they are one of the many monsters that are in the free DM's Basic pdf on the WoTC site. Here [URL="http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf"]http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf[/URL] [B]Lizardfolk[/B] Medium humanoid (lizardfolk, neutral) Armor Class 15 (natural armor, shield) Hit Points 22 (4d8 + 4) Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 7 (−2) 12 (+1) 7 (−2) Skills Perception +3, Stealth +4, Survival +5 Senses passive Perception 13 Languages Draconic Challenge 1/2 (100 XP) Hold Breath. The lizardfolk can hold its breath for 15 minutes. Actions Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive. So a bunch of attacks that are all the same +4 to hit and 1d6+2 damage, and they can hold their breath, same old school type monster that is just a sack of hit points. I would love to see a racial ability like a gnashing bite that grabs you, or a tail slap that trips, maybe different types of lizard folk that spit venom, or have chameleon skin. [/QUOTE]
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