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Does Black Robe Life Channel work with Wratful Smite and Searing Smite?
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<blockquote data-quote="ECMO3" data-source="post: 8838708" data-attributes="member: 7030563"><p>Ok you don't use it when you cast a spell, you use it when an enemy fails a save so what happens when it is cast is irrelevant. There is a cost in hit dice.</p><p></p><p>It only damages one individual every time you use Life Channel because you use Life Channel on "a creature" and "that creature" is the only one affected by Life Channel, but there is nothing to prevent you from targeting a creature multiple times if he fails multiple saves or targeting several creatures if several creatures fail a save at once, but you need to spend hit dice for every creature you target.</p><p></p><p>For example your 10th level cleric casts spirit guardians while surrounded by 4 bad guys with another bad guy far away. Nothing happens on your turn because no one saved or was damaged. Bad guy number one fails a save at the begining of his turn, he takes 3d8 damage from SG. You add 3d8 from Life Channel, you have 7 hit dice left. Bad guy #2 goes and makes his save, he takes 3d8 half damage from SG, you can't life Channel becaus he made his save. Bad guy number 3 goes and fails his save. You use Life channel again to add another 3d8 on top of the SG 3d8, you have 4 hit dice left. Bad guy number 4 fails his save and takes 3d8 from SG. Now you are getting low on hit dice so you only add another 2d8 from Life Channel. Next round you only have 2 hit dice left- if someone fails next round you can hit him for 2d8 extra or you can hit 2 different people that fail for 1d8 each.</p><p></p><p></p><p>Also keep in mind you only get half your hit dice back on a long rest, so the next day this hypothetical 10th level cleric only has 5 hit dice to use on Life Channel.</p><p></p><p></p><p></p><p></p><p>Life Channel targets an individual that fails a save, but nothing says that creature needs to be the target of the spell. It only says the spell must be cast by you, it must deal damage and a creature must fail a save against it. If you ruled that a creature had to be the target it would not work against any AOEs.</p><p></p><p>As another example, your 10th level Light Cleric Fireballs some badguys you can use it to damage mutliple creatures but the way I read that is you would need to expend hit dice for each one. So you fireball 6 baddies and 4 of them fail the save. Lets say you roll 24 fireball damage. So 4 guys take 24 damage and 2 guys take 12 damage. You can Life Channel on the 4 that failed. You want to Nova, so you use 9 hit dice to add 3d8 additional damage to 3 of the guys that failed (rolling 3d8 additional damage on each of them individually) and you use your last hit dice to do 1d8 on the last guy that failed and add 1d8 damage to him. You are out of hit dice using them all on that one casting of fireball..</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8838708, member: 7030563"] Ok you don't use it when you cast a spell, you use it when an enemy fails a save so what happens when it is cast is irrelevant. There is a cost in hit dice. It only damages one individual every time you use Life Channel because you use Life Channel on "a creature" and "that creature" is the only one affected by Life Channel, but there is nothing to prevent you from targeting a creature multiple times if he fails multiple saves or targeting several creatures if several creatures fail a save at once, but you need to spend hit dice for every creature you target. For example your 10th level cleric casts spirit guardians while surrounded by 4 bad guys with another bad guy far away. Nothing happens on your turn because no one saved or was damaged. Bad guy number one fails a save at the begining of his turn, he takes 3d8 damage from SG. You add 3d8 from Life Channel, you have 7 hit dice left. Bad guy #2 goes and makes his save, he takes 3d8 half damage from SG, you can't life Channel becaus he made his save. Bad guy number 3 goes and fails his save. You use Life channel again to add another 3d8 on top of the SG 3d8, you have 4 hit dice left. Bad guy number 4 fails his save and takes 3d8 from SG. Now you are getting low on hit dice so you only add another 2d8 from Life Channel. Next round you only have 2 hit dice left- if someone fails next round you can hit him for 2d8 extra or you can hit 2 different people that fail for 1d8 each. Also keep in mind you only get half your hit dice back on a long rest, so the next day this hypothetical 10th level cleric only has 5 hit dice to use on Life Channel. Life Channel targets an individual that fails a save, but nothing says that creature needs to be the target of the spell. It only says the spell must be cast by you, it must deal damage and a creature must fail a save against it. If you ruled that a creature had to be the target it would not work against any AOEs. As another example, your 10th level Light Cleric Fireballs some badguys you can use it to damage mutliple creatures but the way I read that is you would need to expend hit dice for each one. So you fireball 6 baddies and 4 of them fail the save. Lets say you roll 24 fireball damage. So 4 guys take 24 damage and 2 guys take 12 damage. You can Life Channel on the 4 that failed. You want to Nova, so you use 9 hit dice to add 3d8 additional damage to 3 of the guys that failed (rolling 3d8 additional damage on each of them individually) and you use your last hit dice to do 1d8 on the last guy that failed and add 1d8 damage to him. You are out of hit dice using them all on that one casting of fireball.. [/QUOTE]
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Does Black Robe Life Channel work with Wratful Smite and Searing Smite?
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