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General Tabletop Discussion
D&D Older Editions
Does Magic of Incarnum and 3e's Tome of Magic and Tome of Battle have a place in 5e?
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<blockquote data-quote="Gladius Legis" data-source="post: 7313446" data-attributes="member: 68748"><p>I don't know it'd be all that necessary, to tell the truth, mostly because, as people said above, those books have a major influence, direct or indirect, on what we already see in 5e. At-will cantrips. Battle Master and its maneuvers. Spells that work off weapon attacks, including the Paladin Smite spells, cantrips like Booming Blade and Green Flame Blade, Absorb Elements, Zephyr Strike, Entangling Strike, and so forth. The fact that all 5e classes have an array of limited use abilities, some of which recharge on short rest and others on long rest. And so on.</p><p></p><p>Taking Tome of Battle, for example, the maneuvers those martial characters had made up for the horrible and ineffective way iterative multiple attacks worked in 3e, and the fact you couldn't take any more than a 5-foot step while making your full attack. But in 5e, a martial character can move as much as it can and wants to, and will still get to unleash all of its offense in that round. For example, a 5e Fighter (Battle Master) can move around, attack and make one enemy frightened for a turn while also knocking him prone, while still getting all the damage it's capable of getting in a round. A 3e martial character needed ToB's maneuvers as a workaround for its inherent shortcomings, while a 5e martial character has no such inherent shortcomings that need to be worked around to that extent.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7313446, member: 68748"] I don't know it'd be all that necessary, to tell the truth, mostly because, as people said above, those books have a major influence, direct or indirect, on what we already see in 5e. At-will cantrips. Battle Master and its maneuvers. Spells that work off weapon attacks, including the Paladin Smite spells, cantrips like Booming Blade and Green Flame Blade, Absorb Elements, Zephyr Strike, Entangling Strike, and so forth. The fact that all 5e classes have an array of limited use abilities, some of which recharge on short rest and others on long rest. And so on. Taking Tome of Battle, for example, the maneuvers those martial characters had made up for the horrible and ineffective way iterative multiple attacks worked in 3e, and the fact you couldn't take any more than a 5-foot step while making your full attack. But in 5e, a martial character can move as much as it can and wants to, and will still get to unleash all of its offense in that round. For example, a 5e Fighter (Battle Master) can move around, attack and make one enemy frightened for a turn while also knocking him prone, while still getting all the damage it's capable of getting in a round. A 3e martial character needed ToB's maneuvers as a workaround for its inherent shortcomings, while a 5e martial character has no such inherent shortcomings that need to be worked around to that extent. [/QUOTE]
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Does Magic of Incarnum and 3e's Tome of Magic and Tome of Battle have a place in 5e?
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