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General Tabletop Discussion
D&D Older Editions
Does Magic of Incarnum and 3e's Tome of Magic and Tome of Battle have a place in 5e?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7321357" data-attributes="member: 6683613"><p>I had a bit of a flavor problem with the truenamer, which boiled down to, "Wait, if this is some radically different kind of magic, then what is it wizards and bards have been doing all this time?"</p><p></p><p>Mechanically... with 5E's bounded accuracy math, a skill-check-based magic system <em>might</em> not be such an <em>immediately</em> broken idea as it was in 3E. Nevertheless, the risks seem high and the rewards rather low, unless the mechanic is really well tied to the flavor and is clearly the best way to execute it. Which I think we'll agree is not the case with the flavor of truename magic. But I have been playing around with a sort of hybrid system, ironically as a mechanical update for <em>shadow</em> magic (which also had a weak tie between mechanics and flavor in my eyes), playing up the notion that this magic is especially mysterious, slippery, and untrustworthy. It still uses spell slots, and the skill check does not determine the success or failure of your spellcasting; rather, it determines whether the spell costs a spell slot, or whether you <em>forget it entirely</em> instead. So even if you break the system math and succeed on every single check, you're just casting from slots like a plain old wizard; whereas if you botch your check, your spell still goes off, you just have to rely on different spells in the future.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7321357, member: 6683613"] I had a bit of a flavor problem with the truenamer, which boiled down to, "Wait, if this is some radically different kind of magic, then what is it wizards and bards have been doing all this time?" Mechanically... with 5E's bounded accuracy math, a skill-check-based magic system [I]might[/I] not be such an [I]immediately[/I] broken idea as it was in 3E. Nevertheless, the risks seem high and the rewards rather low, unless the mechanic is really well tied to the flavor and is clearly the best way to execute it. Which I think we'll agree is not the case with the flavor of truename magic. But I have been playing around with a sort of hybrid system, ironically as a mechanical update for [I]shadow[/I] magic (which also had a weak tie between mechanics and flavor in my eyes), playing up the notion that this magic is especially mysterious, slippery, and untrustworthy. It still uses spell slots, and the skill check does not determine the success or failure of your spellcasting; rather, it determines whether the spell costs a spell slot, or whether you [I]forget it entirely[/I] instead. So even if you break the system math and succeed on every single check, you're just casting from slots like a plain old wizard; whereas if you botch your check, your spell still goes off, you just have to rely on different spells in the future. [/QUOTE]
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Does Magic of Incarnum and 3e's Tome of Magic and Tome of Battle have a place in 5e?
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