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Does OA make Fighters better martial artists than Monks?
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<blockquote data-quote="Lord Pendragon" data-source="post: 6506" data-attributes="member: 707"><p><strong>Monks, martial artists, fighters, and rogues...</strong></p><p></p><p>Actually, I agree a lot with Darkness.</p><p></p><p>The thing is, I think that the very <em>nature</em> of what classes are has changed with the advent of 3e. In 2e, your class had a large part in defining your character. They were the "archtypes," and most PCs were variations of a single theme.</p><p></p><p>But in 3e, classes are no longer so central to what a PC is. They play a much, much smaller role in that definition. Instead, the classes serve as "sets" of related training. Taking a level of fighter indicates a PC who's been focusing on weapons training. Taking a level of wizard means a PC who's been studying magic. Taking a level of rogue means a PC who's been learning a lot of skills and a bit of cleverness and timing in combat.</p><p></p><p>So instead of picking a class and creating a character around that, 3e is structured to allow you to create the character, then structure the PC's <em>classes</em> around <em>that</em>.</p><p></p><p>Consider the martial artist. Rather than saying, "I'm going to be a monk, so that means I'm the best martial artist, right?" I'd be thinking like this:</p><p></p><p><strong><span style="color: red">I want to be the best martial artist. What classes do I need to take to get my PC to that goal?</span></strong></p><p></p><p>Now if I wanted a pragmatic martial artist, who believed in force and nothing <em>but</em> force, I'd probably go with straight levels in fighter, taking the appropriate feats. I'd give me a hard hitting, physically dominant martial artist with an attitude.</p><p></p><p>If on the other hand I wanted to play a more mystical martial artist, I'd mix in levels of monk, or even sorcerer, to give him the "mysterious powers" to match that concept.</p><p></p><p>In essense, I don't place any importance on the <em>name</em> of classes anymore. I don't care what they call them, so long as the mixture gives my characters the abilities to match the concept. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 6506, member: 707"] [b]Monks, martial artists, fighters, and rogues...[/b] Actually, I agree a lot with Darkness. The thing is, I think that the very [i]nature[/i] of what classes are has changed with the advent of 3e. In 2e, your class had a large part in defining your character. They were the "archtypes," and most PCs were variations of a single theme. But in 3e, classes are no longer so central to what a PC is. They play a much, much smaller role in that definition. Instead, the classes serve as "sets" of related training. Taking a level of fighter indicates a PC who's been focusing on weapons training. Taking a level of wizard means a PC who's been studying magic. Taking a level of rogue means a PC who's been learning a lot of skills and a bit of cleverness and timing in combat. So instead of picking a class and creating a character around that, 3e is structured to allow you to create the character, then structure the PC's [i]classes[/i] around [i]that[/i]. Consider the martial artist. Rather than saying, "I'm going to be a monk, so that means I'm the best martial artist, right?" I'd be thinking like this: [b][color=red]I want to be the best martial artist. What classes do I need to take to get my PC to that goal?[/color][/b][color=red][/color] Now if I wanted a pragmatic martial artist, who believed in force and nothing [i]but[/i] force, I'd probably go with straight levels in fighter, taking the appropriate feats. I'd give me a hard hitting, physically dominant martial artist with an attitude. If on the other hand I wanted to play a more mystical martial artist, I'd mix in levels of monk, or even sorcerer, to give him the "mysterious powers" to match that concept. In essense, I don't place any importance on the [i]name[/i] of classes anymore. I don't care what they call them, so long as the mixture gives my characters the abilities to match the concept. :D [/QUOTE]
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