Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Does RAW have a place in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6393516" data-attributes="member: 66434"><p>First of all, to make things clear, what the writers intend is not a priority concern. The writers provide a system and a great many suggestions that may or may not be the most fun for our group. If the game is largely fun as written then less modification may be needed but no game out of the box is going to be a perfect fit without some tweaking. </p><p></p><p></p><p></p><p>Nonsense. I have no idea where the idea that some game designer is almighty and powerful, and a DM who knows his players is always some bumbling fool who cannot make a call without goofing things up got started but it needs to die. </p><p></p><p>I think too many DMs believe this utter crap and doubt themselves out of being the best DMs they can be. Even worse is the effect that this poison attitude has on perspective DMs. The DM isn't some entertainment machine there to function as a game server for the players. He/she is a fellow participant in the game and a human being. The DM is there to have a good time too and puts quite a bit more work into making that happen than the players. People make mistakes, learn from them, and improve, players and DMs alike. How many people are scared to try and run a game because they are too worried about being perfect? </p><p></p><p>So a few bad calls happen now and again. Discuss them after the game and work out the underlying problem like rational people. It is a game of make believe. If something terrible happens to your elf due to a bad call it isn't the end of the world. I am not even remotely a casual player. I have been playing and running games for 34 years and have invested a great deal of time into the hobby. Even so, it IS still just a game meant to be fun. </p><p></p><p></p><p></p><p></p><p>This is the strongest argument in <strong>favor </strong>of RAI that I have ever seen. </p><p></p><p>To those of us that believe the rules should serve the game, a stupid interpretation doesn't work. The campaign and what is happening in it are more important than slavishly folowing a set of rules. If a GPS device sends you off the side of a cliff, is that really the best route even IF it is technically the fastest route to your destination? </p><p></p><p>If your game exists only to serve the rules then have fun with that. </p><p></p><p></p><p></p><p>A game shouldn't be an arms race of stupid rules vs player innovation. Clever people will eventually figure out a workaround to any static pattern. So patching the pattern in response to clever solutions is a ponderous waste of time. A simple core rule set with a skilled adjudicator is far more flexible and resistant to breakage than an eloborate web of heavy rules more likely to collapse under its own weight than work as intended. </p><p></p><p>So long as one can understand the difference between the game and the rules and ensure the game retains priority, the actual mechanics are almost an afterthought.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6393516, member: 66434"] First of all, to make things clear, what the writers intend is not a priority concern. The writers provide a system and a great many suggestions that may or may not be the most fun for our group. If the game is largely fun as written then less modification may be needed but no game out of the box is going to be a perfect fit without some tweaking. Nonsense. I have no idea where the idea that some game designer is almighty and powerful, and a DM who knows his players is always some bumbling fool who cannot make a call without goofing things up got started but it needs to die. I think too many DMs believe this utter crap and doubt themselves out of being the best DMs they can be. Even worse is the effect that this poison attitude has on perspective DMs. The DM isn't some entertainment machine there to function as a game server for the players. He/she is a fellow participant in the game and a human being. The DM is there to have a good time too and puts quite a bit more work into making that happen than the players. People make mistakes, learn from them, and improve, players and DMs alike. How many people are scared to try and run a game because they are too worried about being perfect? So a few bad calls happen now and again. Discuss them after the game and work out the underlying problem like rational people. It is a game of make believe. If something terrible happens to your elf due to a bad call it isn't the end of the world. I am not even remotely a casual player. I have been playing and running games for 34 years and have invested a great deal of time into the hobby. Even so, it IS still just a game meant to be fun. This is the strongest argument in [B]favor [/B]of RAI that I have ever seen. To those of us that believe the rules should serve the game, a stupid interpretation doesn't work. The campaign and what is happening in it are more important than slavishly folowing a set of rules. If a GPS device sends you off the side of a cliff, is that really the best route even IF it is technically the fastest route to your destination? If your game exists only to serve the rules then have fun with that. A game shouldn't be an arms race of stupid rules vs player innovation. Clever people will eventually figure out a workaround to any static pattern. So patching the pattern in response to clever solutions is a ponderous waste of time. A simple core rule set with a skilled adjudicator is far more flexible and resistant to breakage than an eloborate web of heavy rules more likely to collapse under its own weight than work as intended. So long as one can understand the difference between the game and the rules and ensure the game retains priority, the actual mechanics are almost an afterthought. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does RAW have a place in 5e?
Top