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Does RAW have a place in 5e?
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<blockquote data-quote="Hussar" data-source="post: 6397060" data-attributes="member: 22779"><p>To me, there's two most plausible scenarios:</p><p></p><p>1. A single player is consistently challenging the DM's rulings. Most likely, this one is on the player. There's likely a mismatch in playstyles going on here, or even a case of a flat out bad player, since the other people at the table seem pretty happy with what's going on. And this certainly happens. We've all played with <em>that guy</em> at one time or another. This sort of thing is probably best resolved away from the table. Either come up with a few table rules for keeping things running smoothly (don't challenge rules during the game, please, but feel free after the session, that sort of thing) or, in a more extreme case, maybe it's better if said player parts ways with the group. </p><p></p><p>Note, no one in this scenario has to be an asshat for this to happen. It could simply be a bad match of playstyles. I know this has certainly happened to me on both sides of the screen. No one was being a jerk, it's just that our understandings of the game were so badly matched that it was a bad idea for that player to be part of that group. Not a major problem.</p><p></p><p>or</p><p></p><p>2. Several players are challenging the DM repeatedly. Now, again, it could be a simple playstyle issue, but, at that point, it might be a case where the DM needs to shift to accommodate the needs of that table. But, IMO, more likely, the DM is making rulings that he or she thinks are fair/consistent, but, in fact are neither. The DM may have a tenuous grasp on mechanics (It's okay, my winging it is better than anything you find in a game book anyway!) or may flat out be an asshat (and, again, there's loads of us who've played with <em>that guy</em>. If you've ever seen or been subject to a player revolt, likely it's not the players who are the problem. If five people, as a group, turn to you and tell you that they don't want you to be the DM, then it's really time to do some self evaluation.</p><p></p><p>Note, I'd point out that KarinsDad's example isn't really an adjudication issue so much as a mismatch of game expectations. The player, rightly or wrongly, feels that the DM just screwed him over by not allowing any chance of detecting the villain's plot and having no chance means that his character just died without any opportunity to save himself. I could see the player not being happy with that, regardless of how much in game justification you can come up with. But, again, this isn't really an rules adjudication issue, since, even by RAW, there was no way that the player could have detected the bomb. KarinsDad simply set up a Kobayashi Maru scenario and ran with it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6397060, member: 22779"] To me, there's two most plausible scenarios: 1. A single player is consistently challenging the DM's rulings. Most likely, this one is on the player. There's likely a mismatch in playstyles going on here, or even a case of a flat out bad player, since the other people at the table seem pretty happy with what's going on. And this certainly happens. We've all played with [i]that guy[/i] at one time or another. This sort of thing is probably best resolved away from the table. Either come up with a few table rules for keeping things running smoothly (don't challenge rules during the game, please, but feel free after the session, that sort of thing) or, in a more extreme case, maybe it's better if said player parts ways with the group. Note, no one in this scenario has to be an asshat for this to happen. It could simply be a bad match of playstyles. I know this has certainly happened to me on both sides of the screen. No one was being a jerk, it's just that our understandings of the game were so badly matched that it was a bad idea for that player to be part of that group. Not a major problem. or 2. Several players are challenging the DM repeatedly. Now, again, it could be a simple playstyle issue, but, at that point, it might be a case where the DM needs to shift to accommodate the needs of that table. But, IMO, more likely, the DM is making rulings that he or she thinks are fair/consistent, but, in fact are neither. The DM may have a tenuous grasp on mechanics (It's okay, my winging it is better than anything you find in a game book anyway!) or may flat out be an asshat (and, again, there's loads of us who've played with [i]that guy[/i]. If you've ever seen or been subject to a player revolt, likely it's not the players who are the problem. If five people, as a group, turn to you and tell you that they don't want you to be the DM, then it's really time to do some self evaluation. Note, I'd point out that KarinsDad's example isn't really an adjudication issue so much as a mismatch of game expectations. The player, rightly or wrongly, feels that the DM just screwed him over by not allowing any chance of detecting the villain's plot and having no chance means that his character just died without any opportunity to save himself. I could see the player not being happy with that, regardless of how much in game justification you can come up with. But, again, this isn't really an rules adjudication issue, since, even by RAW, there was no way that the player could have detected the bomb. KarinsDad simply set up a Kobayashi Maru scenario and ran with it. [/QUOTE]
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