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Does Ray of Frost + Piercing Cold + Sneak Attack = A decent option?
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<blockquote data-quote="Gez" data-source="post: 2226004" data-attributes="member: 1328"><p>The rules about sneak attack in T&B and CoAr are just precisions, not changes.</p><p></p><p>Here's the SRD entry for Sneak Attack in the Rogue class:</p><p></p><p style="margin-left: 20px">If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. <em>[Notice the important part where it says the rogue must use a weapon. Oh, wait, there are no such parts. It just speaks about attacks.]</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Ranged attacks can count as sneak attacks only if the target is within 30 feet. <em>[Notice the important part where it says that ranged touch attacks are not considered to be ranged attacks. Oh, wait, there are no such parts. Again.]</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. <em>[Yay! At least one part where one can see a restriction to weapons!!! But it's only about making nonlethal sneak damage. In effect, this rule just illustrate the "sneak attack damage are of the same kind as the attack's primary normal damage"...]</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. <em>[Nothing here prevents the use of spells as weapons.]</em></p><p></p><p>The core of Sneak Attack is in this sentence: If a rogue can catch an opponent when he is <strong>unable to defend himself effectively from her attack</strong>, she can <strong>strike a vital spot</strong> for <strong>extra damage</strong>.</p><p></p><p>It says everything there. First bolded part means "must make an attack" (i.e., an attack roll), second bolded part means "must be able to hit vital spots" (that is, in short, the last paragraph of the full SA rules), and third bolded part means "increased damage" -- and that's all you need to know.</p></blockquote><p></p>
[QUOTE="Gez, post: 2226004, member: 1328"] The rules about sneak attack in T&B and CoAr are just precisions, not changes. Here's the SRD entry for Sneak Attack in the Rogue class: [indent]If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. [i][Notice the important part where it says the rogue must use a weapon. Oh, wait, there are no such parts. It just speaks about attacks.][/i] The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. [i][Notice the important part where it says that ranged touch attacks are not considered to be ranged attacks. Oh, wait, there are no such parts. Again.][/i] With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. [i][Yay! At least one part where one can see a restriction to weapons!!! But it's only about making nonlethal sneak damage. In effect, this rule just illustrate the "sneak attack damage are of the same kind as the attack's primary normal damage"...][/i] A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. [i][Nothing here prevents the use of spells as weapons.][/i][/indent] The core of Sneak Attack is in this sentence: If a rogue can catch an opponent when he is [b]unable to defend himself effectively from her attack[/b], she can [b]strike a vital spot[/b] for [b]extra damage[/b]. It says everything there. First bolded part means "must make an attack" (i.e., an attack roll), second bolded part means "must be able to hit vital spots" (that is, in short, the last paragraph of the full SA rules), and third bolded part means "increased damage" -- and that's all you need to know. [/QUOTE]
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Does Ray of Frost + Piercing Cold + Sneak Attack = A decent option?
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