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Does Rope Trick Heal?
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<blockquote data-quote="Jester David" data-source="post: 7544255" data-attributes="member: 37579"><p>Then it's a terribly written spell.</p><p></p><p>If the intent was to have it function for short rests and work with that rule, it should mention short rests so people know. Why would they hide that? </p><p>Why would it not be a ritual like <em>tiny hut</em>?</p><p>Also, having it last exactly the length of a short rest while requiring everyone to be within a single move of the doorway <em>and</em> having the entrance possibly be two turns of Dash-climbing is problematic. Plus, having the spell involve climbing a rope (and thus necessitating a skill check) is also problematic. 3e puts the DC of climbing an unknotted rope without a wall to brace against as DC 20. Even not using those rules, a low Strength character can easily fail a low DC check. </p><p></p><p>A better written spell would have the spell last for the duration of a short rest or an hour if no one takes a short rest, which draws attention to the purpose of the spell. And the spell would have the rope be easily climbed. </p><p>And it wouldn't end and toss the party out with one or two rounds left in their short rest causing them to take falling damage. </p><p></p><p></p><p>Occam's razor</p><p>The duration of the spell did not change when the length of short rests increased six fold. For most (if not all) of the playtest it assumed fifty feet of rope. The spell does not mention short rests. </p><p>The intent of the spell is thus the intent of the spell in 1e-3e: to create an extra-dimensional pocket atop a suspended rope mimicking the real world magic trick. </p><p></p><p>That the spell lines up fairly closely with short rests is a happy accident. It can be used for a short rest, and DMs should probably let people rest there without being ejected with a round or two to go. But it's not the purpose of the spell...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7544255, member: 37579"] Then it's a terribly written spell. If the intent was to have it function for short rests and work with that rule, it should mention short rests so people know. Why would they hide that? Why would it not be a ritual like [I]tiny hut[/I]? Also, having it last exactly the length of a short rest while requiring everyone to be within a single move of the doorway [I]and[/I] having the entrance possibly be two turns of Dash-climbing is problematic. Plus, having the spell involve climbing a rope (and thus necessitating a skill check) is also problematic. 3e puts the DC of climbing an unknotted rope without a wall to brace against as DC 20. Even not using those rules, a low Strength character can easily fail a low DC check. A better written spell would have the spell last for the duration of a short rest or an hour if no one takes a short rest, which draws attention to the purpose of the spell. And the spell would have the rope be easily climbed. And it wouldn't end and toss the party out with one or two rounds left in their short rest causing them to take falling damage. Occam's razor The duration of the spell did not change when the length of short rests increased six fold. For most (if not all) of the playtest it assumed fifty feet of rope. The spell does not mention short rests. The intent of the spell is thus the intent of the spell in 1e-3e: to create an extra-dimensional pocket atop a suspended rope mimicking the real world magic trick. That the spell lines up fairly closely with short rests is a happy accident. It can be used for a short rest, and DMs should probably let people rest there without being ejected with a round or two to go. But it's not the purpose of the spell... [/QUOTE]
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