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General Tabletop Discussion
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Does setting really matter in your games? (and how to make it matter more)
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<blockquote data-quote="LordBOB" data-source="post: 2327409" data-attributes="member: 33140"><p>the setting of the game is indeed an important aspect. From the sounds of it your players just want to kill things. thats all right but it will get boring adventually. I honestly dont care what the cities look like in great detail b/c my party wants to race through the town as quickyl as possible. Its tough being a Paladin and try to roleplay a Paladin when everyone else wants to kill stuff for no reason.</p><p> </p><p>One thing to try is before a big battle tell your players what the rooms looks like and keep track of what you say. If you have a BIG Pillar or something in the room and the players dont remember it than dont let them shoot through it. Make them pay for not listening. Your sorroundings are ALWAYS important in a fight. That way your shooters have a place to hide and a place to drag the weaker ones.</p></blockquote><p></p>
[QUOTE="LordBOB, post: 2327409, member: 33140"] the setting of the game is indeed an important aspect. From the sounds of it your players just want to kill things. thats all right but it will get boring adventually. I honestly dont care what the cities look like in great detail b/c my party wants to race through the town as quickyl as possible. Its tough being a Paladin and try to roleplay a Paladin when everyone else wants to kill stuff for no reason. One thing to try is before a big battle tell your players what the rooms looks like and keep track of what you say. If you have a BIG Pillar or something in the room and the players dont remember it than dont let them shoot through it. Make them pay for not listening. Your sorroundings are ALWAYS important in a fight. That way your shooters have a place to hide and a place to drag the weaker ones. [/QUOTE]
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Does setting really matter in your games? (and how to make it matter more)
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