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Community
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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Oofta" data-source="post: 9237103" data-attributes="member: 6801845"><p>I'm with [USER=2629]@jgsugden[/USER] on this one. It's a game. A game meant to be enjoyed by the people at the table ... so of course the player game experience is a goal. This feels more like "Since I like this other game style I recently tried I'm going to call it focusing on player experience and imply D&D is bad at it."</p><p></p><p>Of course games, and GMs, focus on the player experience. It's a game, it's supposed to be fun and engaging so that people come back and play more. Are there <em>different</em> ways of doing that? Of course! Is D&D trying to give the DM and players tools to have a fun and engaging play? Yes! It's also more flexible in approach than some other games to customize your style to fit the desires of the people at the table. </p><p></p><p>Some games are very prescriptive on how to handle the majority of interactions of all types, putting more structure around things that in most editions of D&D are left to free play with some general guidelines. The edition that bucked this trend was 4E with the concept of skill challenges which, while an interesting concept was applied far too often to <em>everything</em> the PCs did. Eventually I started ignoring it almost completely. I occasionally use a more flexible version of the concept as a for things like complex traps or non combat encounters, but I don't want a mechanical resolution system outside of combat most of the time.</p><p></p><p>Now I'm the one rambling! I guess what I'm trying to say is that different games, different approaches will work better at focusing on the player experience for some people. That doesn't mean that D&D ignores it or that D&D's approach will be as engaging as other approaches for some people.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9237103, member: 6801845"] I'm with [USER=2629]@jgsugden[/USER] on this one. It's a game. A game meant to be enjoyed by the people at the table ... so of course the player game experience is a goal. This feels more like "Since I like this other game style I recently tried I'm going to call it focusing on player experience and imply D&D is bad at it." Of course games, and GMs, focus on the player experience. It's a game, it's supposed to be fun and engaging so that people come back and play more. Are there [I]different[/I] ways of doing that? Of course! Is D&D trying to give the DM and players tools to have a fun and engaging play? Yes! It's also more flexible in approach than some other games to customize your style to fit the desires of the people at the table. Some games are very prescriptive on how to handle the majority of interactions of all types, putting more structure around things that in most editions of D&D are left to free play with some general guidelines. The edition that bucked this trend was 4E with the concept of skill challenges which, while an interesting concept was applied far too often to [I]everything[/I] the PCs did. Eventually I started ignoring it almost completely. I occasionally use a more flexible version of the concept as a for things like complex traps or non combat encounters, but I don't want a mechanical resolution system outside of combat most of the time. Now I'm the one rambling! I guess what I'm trying to say is that different games, different approaches will work better at focusing on the player experience for some people. That doesn't mean that D&D ignores it or that D&D's approach will be as engaging as other approaches for some people. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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