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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Hussar" data-source="post: 9240367" data-attributes="member: 22779"><p>There's a difference between "open-ended" design and "completely lacking in any guidance whatsoever". </p><p></p><p>See, what baffles me is this resistance to having transparency in the first place. In a transparent system, you can easily ignore elements because it's clearly explained what the elements are. In 5e, where so much is simply dumped on the DM, there's no guidance whatsoever. Again, why is a Cloak of Protection uncommon while a Ring of Protection rare? Why is a Potion of Superior Healing considered the same as a Belt of Hill Giant Strength? </p><p></p><p>That other folks are better DM's than me goes without saying. I get that you folks are absolutely perfect in your games and never have any problems at all. That's fantastic for you. I am totally jealous.</p><p></p><p>For me? I have all sorts of problems. Every time I turn around, magic items, vague mechanics, and opaque game systems are biting me on the ass. To the point where my next campaign will be run very similarly to Organized Play - my players get to choose the PHB+1 for their characters. That's it. The last three campaigns I've run are a shopping list of broken characters and broken elements. All because the 5e system doesn't bother actually explaining anything. Just dumps it all into my lap.</p><p></p><p>I miss the days when I could actually trust the system to do what it says on the tin.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9240367, member: 22779"] There's a difference between "open-ended" design and "completely lacking in any guidance whatsoever". See, what baffles me is this resistance to having transparency in the first place. In a transparent system, you can easily ignore elements because it's clearly explained what the elements are. In 5e, where so much is simply dumped on the DM, there's no guidance whatsoever. Again, why is a Cloak of Protection uncommon while a Ring of Protection rare? Why is a Potion of Superior Healing considered the same as a Belt of Hill Giant Strength? That other folks are better DM's than me goes without saying. I get that you folks are absolutely perfect in your games and never have any problems at all. That's fantastic for you. I am totally jealous. For me? I have all sorts of problems. Every time I turn around, magic items, vague mechanics, and opaque game systems are biting me on the ass. To the point where my next campaign will be run very similarly to Organized Play - my players get to choose the PHB+1 for their characters. That's it. The last three campaigns I've run are a shopping list of broken characters and broken elements. All because the 5e system doesn't bother actually explaining anything. Just dumps it all into my lap. I miss the days when I could actually trust the system to do what it says on the tin. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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