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General Tabletop Discussion
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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Lanefan" data-source="post: 9240776" data-attributes="member: 29398"><p>An exact calculation of effect might never happen but you can get a pretty good idea of relative value by considering, for any given item:</p><p></p><p>--- if a party had one, how much use would it see; and</p><p>--- in the general setting, how much demand is there likely to be for this item; and</p><p>--- how much does it cost in time-materials-etc. to make and-or anchant one.</p><p></p><p>Where certain armour types are banned for some classes, for example, +x leather is likely to be worth a bit more than +x scale (where x is the same) simply because a wider variety of classes can use leather and thus there's more demand.</p><p></p><p>"Staple" items such as bags of holding should by these standards be hella costly due to their universal usefulness and high demand. The only thing making something like a +3 polearm expensive, however, would be the requirements to make one; as it's of limited usefulness and likely very low demand.</p><p></p><p>And so no, there's no standard formula; and to make a good price guide requires going through the list of items with a fine-tooth comb. It's tedious, yes, but ideally only has to be done once.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9240776, member: 29398"] An exact calculation of effect might never happen but you can get a pretty good idea of relative value by considering, for any given item: --- if a party had one, how much use would it see; and --- in the general setting, how much demand is there likely to be for this item; and --- how much does it cost in time-materials-etc. to make and-or anchant one. Where certain armour types are banned for some classes, for example, +x leather is likely to be worth a bit more than +x scale (where x is the same) simply because a wider variety of classes can use leather and thus there's more demand. "Staple" items such as bags of holding should by these standards be hella costly due to their universal usefulness and high demand. The only thing making something like a +3 polearm expensive, however, would be the requirements to make one; as it's of limited usefulness and likely very low demand. And so no, there's no standard formula; and to make a good price guide requires going through the list of items with a fine-tooth comb. It's tedious, yes, but ideally only has to be done once. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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