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Community
General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Oofta" data-source="post: 9240795" data-attributes="member: 6801845"><p>[note: screwed up format d'oh!]</p><p></p><p></p><p></p><p>What can I say. I don't think this is necessary, form follows function and all that. I can't think of much of anything in the book that would be particularly confusing.</p><p></p><p></p><p></p><p>Again, I think the subsystems pretty much speak for themselves. I think more examples would help, hopefully we'll see more later this year. But I agree in the wealth (including magic items) by level with tiers of low, medium and high would be a good idea and have said it a few times. We agree! Shocking I know. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Not sure why you need to state this any more than it already is. There's a fair amount in the DMG on how to run the game. <em>The Role of the Dice </em>goes into it for example. They discuss, for example, that PCs shouldn't have rare items until at least 5th level but it's just a suggestion. There should be more, it goes along with the wealth table.</p><p></p><p></p><p></p><p>The price list back in old school DM? It was just numbers thrown in with little to no logic. There has never been a very coherent price or rarity system in D&D. On the other hand between the DMG and XGtE we have it.</p><p></p><p></p><p></p><p></p><p>Everyone knows the DMG needs to be redone, the devs have stated it multiple times. We'll see what we get later this year.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9240795, member: 6801845"] [note: screwed up format d'oh!] What can I say. I don't think this is necessary, form follows function and all that. I can't think of much of anything in the book that would be particularly confusing. Again, I think the subsystems pretty much speak for themselves. I think more examples would help, hopefully we'll see more later this year. But I agree in the wealth (including magic items) by level with tiers of low, medium and high would be a good idea and have said it a few times. We agree! Shocking I know. ;) Not sure why you need to state this any more than it already is. There's a fair amount in the DMG on how to run the game. [I]The Role of the Dice [/I]goes into it for example. They discuss, for example, that PCs shouldn't have rare items until at least 5th level but it's just a suggestion. There should be more, it goes along with the wealth table. The price list back in old school DM? It was just numbers thrown in with little to no logic. There has never been a very coherent price or rarity system in D&D. On the other hand between the DMG and XGtE we have it. Everyone knows the DMG needs to be redone, the devs have stated it multiple times. We'll see what we get later this year. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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