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General Tabletop Discussion
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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Umbran" data-source="post: 9240806" data-attributes="member: 177"><p>Games, of course, are non-sentient beings, and have no expectations. Game designers have expectations. Players and GMs have expectations. Those will not be the same thing.</p><p></p><p>Then, there comes a question of what we mean by "expect". Like, if I put together a potluck BBQ, I expect folks to bring food - it is bound in the nature of "potluck", that I actively tell you is part of the deal. But there's also how I expect a couple of people to drink too much at the BBQ - it isn't something I specifically tell folks will happen, but past experience makes it seem very likely.</p><p></p><p>If they are building a game that is explicitly a toolbox - like GURPS, Fate, Cortex, and Cypher systems, then this is like the potluck - they actively tell you that crafting what you want is part of the exercise. </p><p></p><p>But D&D isn't explicitly such a toolbox, but they know folks are going to muck with it anyway, because it is seen happening all the darned time.</p><p></p><p>Then we have questions as to how supplements and 3pp fit into these expectations, and how much are core designers supposed to cover for them until a 3pp covers a topic.</p><p></p><p>People have historically done a whole lot with D&D. You say you want transparency, but if they give that transparency on everything folks often do with the game, the book would break your foot if you dropped it. And, why enable 3pp with open licensing if you are just going to do development enough to advise on everything yourself anyway?</p></blockquote><p></p>
[QUOTE="Umbran, post: 9240806, member: 177"] Games, of course, are non-sentient beings, and have no expectations. Game designers have expectations. Players and GMs have expectations. Those will not be the same thing. Then, there comes a question of what we mean by "expect". Like, if I put together a potluck BBQ, I expect folks to bring food - it is bound in the nature of "potluck", that I actively tell you is part of the deal. But there's also how I expect a couple of people to drink too much at the BBQ - it isn't something I specifically tell folks will happen, but past experience makes it seem very likely. If they are building a game that is explicitly a toolbox - like GURPS, Fate, Cortex, and Cypher systems, then this is like the potluck - they actively tell you that crafting what you want is part of the exercise. But D&D isn't explicitly such a toolbox, but they know folks are going to muck with it anyway, because it is seen happening all the darned time. Then we have questions as to how supplements and 3pp fit into these expectations, and how much are core designers supposed to cover for them until a 3pp covers a topic. People have historically done a whole lot with D&D. You say you want transparency, but if they give that transparency on everything folks often do with the game, the book would break your foot if you dropped it. And, why enable 3pp with open licensing if you are just going to do development enough to advise on everything yourself anyway? [/QUOTE]
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