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Does Star Wars work well with Sandbox campaigns?
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<blockquote data-quote="aramis erak" data-source="post: 8783119" data-attributes="member: 6779310"><p>That's what SOME RPGs are meant for. As a medium, it's got a lot of room for other modes. Mission based game settings abound.</p><p></p><p>Within a limited scope, yes, one can pull off a sandbox... provided one gets player agreement not to leave the box for the rest of the yard.</p><p></p><p>Set up a small cluster (10-12 worlds and 30 to 40 discrete locations to have specific assets you want them to consider, and add more as needed.</p><p></p><p>So, </p><p>Atzerri - world - temperate, 3 continents: Landfall, Northshield, and the Archipelago (Think austronesia/oceania, but bigger archipelago, with nothing bigger than Sumatra or NZ.)</p><p>Atzer City - Manufacturing and shipping center of the sector, Equatorial on Landfall. GM notes: Houses imperial offices for BOSS and ImpSec. Moff's offices in Atzerdu system, 3 LD away, or 10 min beyond light at ×1.</p><p>Northshield Mining Region - hundreds of mines with miners living in track-laying RVs (like shorter, wider, sandcrawlers).</p><p></p><p>For building the astrogation gazetteer, I'd suggest using a grid of "1 hour at ×1 beyond light" under "perfect conditions" - 3d grid out... then use the hypotenuse to figure out the straight line distance, and multiply that by a random factor; I'd set it as 2d10kL1. If you have a system in a nebula, or forgotten by the Republic and Empire, use 2d10kH1 for its links. If a forgotten world, also keep it off the player copy of the map. </p><p>Remember, in 3D, D=√((x₁-x₂)²+(y₁-y₂)²+(z₁-z₂)²)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8783119, member: 6779310"] That's what SOME RPGs are meant for. As a medium, it's got a lot of room for other modes. Mission based game settings abound. Within a limited scope, yes, one can pull off a sandbox... provided one gets player agreement not to leave the box for the rest of the yard. Set up a small cluster (10-12 worlds and 30 to 40 discrete locations to have specific assets you want them to consider, and add more as needed. So, Atzerri - world - temperate, 3 continents: Landfall, Northshield, and the Archipelago (Think austronesia/oceania, but bigger archipelago, with nothing bigger than Sumatra or NZ.) Atzer City - Manufacturing and shipping center of the sector, Equatorial on Landfall. GM notes: Houses imperial offices for BOSS and ImpSec. Moff's offices in Atzerdu system, 3 LD away, or 10 min beyond light at ×1. Northshield Mining Region - hundreds of mines with miners living in track-laying RVs (like shorter, wider, sandcrawlers). For building the astrogation gazetteer, I'd suggest using a grid of "1 hour at ×1 beyond light" under "perfect conditions" - 3d grid out... then use the hypotenuse to figure out the straight line distance, and multiply that by a random factor; I'd set it as 2d10kL1. If you have a system in a nebula, or forgotten by the Republic and Empire, use 2d10kH1 for its links. If a forgotten world, also keep it off the player copy of the map. Remember, in 3D, D=√((x₁-x₂)²+(y₁-y₂)²+(z₁-z₂)²) [/QUOTE]
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