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Community
General Tabletop Discussion
*Dungeons & Dragons
Does the 3rd Tier of Play at Level 11 Make Sense?
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<blockquote data-quote="squibbles" data-source="post: 8943138" data-attributes="member: 6937590"><p>There are definitely some standout 6th level spells; I'm not sure why I neglected to mention heal in the OP, its the best apples to apples example of a 6th level spell being obviously non-linearly stronger than prior healing features.</p><p></p><p>But doesn't every spell level have some standouts like that? Are the standout spells at 6th level substantially <em>more standout</em> than the standout spells at 5th level (wall of force, animate objects) or 7th level (gamebreaking simulacrum, forcecage, game reorienting teleport, plane shift) in the way that 3rd level spells are, usually, head and shoulders better than 2nd level ones?</p><p></p><p></p><p></p><p>Fair enough, that's a straightforward answer to the questions I asked.</p><p></p><p>But just to be clear, are you rejecting the premise that PCs [are meant to] become substantially more powerful at the tiers of play transition levels, or are you accepting that premise and agreeing that 11th level, unlike 5th and 17th, is not a significant increase in PC's power?</p><p></p><p>Also, thanks for explaining the XP progression difference between tiers. I was aware, but it's useful info to note regardless.</p><p></p><p></p><p></p><p>This is by no means an original assertion by me. <a href="https://dmdavid.com/tag/the-obvious-innovation-in-fifth-edition-dungeons-dragons-that-no-one-saw-before/" target="_blank">People were commenting on it back in 2015</a>.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8943138, member: 6937590"] There are definitely some standout 6th level spells; I'm not sure why I neglected to mention heal in the OP, its the best apples to apples example of a 6th level spell being obviously non-linearly stronger than prior healing features. But doesn't every spell level have some standouts like that? Are the standout spells at 6th level substantially [I]more standout[/I] than the standout spells at 5th level (wall of force, animate objects) or 7th level (gamebreaking simulacrum, forcecage, game reorienting teleport, plane shift) in the way that 3rd level spells are, usually, head and shoulders better than 2nd level ones? Fair enough, that's a straightforward answer to the questions I asked. But just to be clear, are you rejecting the premise that PCs [are meant to] become substantially more powerful at the tiers of play transition levels, or are you accepting that premise and agreeing that 11th level, unlike 5th and 17th, is not a significant increase in PC's power? Also, thanks for explaining the XP progression difference between tiers. I was aware, but it's useful info to note regardless. This is by no means an original assertion by me. [URL='https://dmdavid.com/tag/the-obvious-innovation-in-fifth-edition-dungeons-dragons-that-no-one-saw-before/']People were commenting on it back in 2015[/URL]. [/QUOTE]
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Community
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Does the 3rd Tier of Play at Level 11 Make Sense?
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