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Does the 3rd Tier of Play at Level 11 Make Sense?
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<blockquote data-quote="Fanaelialae" data-source="post: 8943191" data-attributes="member: 53980"><p>I mean, you can make that same argument for 2nd level spells. Is Fireball really better than Invisibility? The former might let you end a fight, but the latter can keep that fight from occurring altogether.</p><p></p><p>That said, yes, I do believe the best spells at levels 3/6/9 spike more sharply than what you see at other levels.</p><p></p><p>Wall of Force is a great spell, but ultimately it doesn't really enable you to do anything that Wall of Stone didn't. It blocks more things and it can't be damaged, but ultimately it's a wall. Wall of Stone lets you divide a battlefield and that's fundamentally the same thing that Wall of Force does (just better).</p><p></p><p>Whereas Heal is different from the healing spells that precede it. It's arguably the first healing spell that can outpace damage output, making it the first true in-combat healing spell in the game. It's not just a bigger Cure Wounds, it's fundamentally different in its application.</p><p></p><p>Wish is similarly fundamentally game changing. It grants effective access to every spell in the game below 9th level. As long as you don't get one-shot, a party can afford to be significantly more reckless with a Wish in their back pocket, than without.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8943191, member: 53980"] I mean, you can make that same argument for 2nd level spells. Is Fireball really better than Invisibility? The former might let you end a fight, but the latter can keep that fight from occurring altogether. That said, yes, I do believe the best spells at levels 3/6/9 spike more sharply than what you see at other levels. Wall of Force is a great spell, but ultimately it doesn't really enable you to do anything that Wall of Stone didn't. It blocks more things and it can't be damaged, but ultimately it's a wall. Wall of Stone lets you divide a battlefield and that's fundamentally the same thing that Wall of Force does (just better). Whereas Heal is different from the healing spells that precede it. It's arguably the first healing spell that can outpace damage output, making it the first true in-combat healing spell in the game. It's not just a bigger Cure Wounds, it's fundamentally different in its application. Wish is similarly fundamentally game changing. It grants effective access to every spell in the game below 9th level. As long as you don't get one-shot, a party can afford to be significantly more reckless with a Wish in their back pocket, than without. [/QUOTE]
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Does the 3rd Tier of Play at Level 11 Make Sense?
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