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General Tabletop Discussion
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Does the 3rd Tier of Play at Level 11 Make Sense?
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<blockquote data-quote="jgsugden" data-source="post: 8944822" data-attributes="member: 2629"><p>Somewhere inbetween.</p><p></p><p>Players advance in power at every level. 2nd to 3rd is a big leap as you see PCs double the number of spell slots, gain 2nd level spells, gain class abilities that are definitional, etc... You also see PCs tend to rise above the risk of a 'critical hit kill' when they get to 3rd level as they have enough hit points that a critical hit when they are low on hp is unlikely to take them to negative their max hp anymore. To that end, I personnaly think of this as the <em>biggest</em> power increase for PCs.</p><p></p><p>5th level gets you Multiattack and 3rd level iconic spells. That is also really big.</p><p></p><p>10th to 11th level is also a bigger step than say 7 to 8, 8 to 9 or 9 to 10. Fighters get a 3rd attack. Paladins get bonus Divine Smite damage. Barbarians get Relentless Rage. Despite the criticism above on 6th level spells, there are iconic 6th level spells like Disintegrate, Heal, Magic Jar, Irresistable Dance, and Word of Recall that represent new and significant abilities. I think 2 to 3, 4 to 5, and 16 to 17 are bigger steps - and 6 to 7 may be on par with 10 to 11 ... but 10 to 11 is one of the larger increases in power. And, as we discussed, it begins the acceleration phase of advancement, which is another unique feature of it that makes it special.</p><p></p><p>In totality: It is a small leap forward in power - notable, but not the most significant.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8944822, member: 2629"] Somewhere inbetween. Players advance in power at every level. 2nd to 3rd is a big leap as you see PCs double the number of spell slots, gain 2nd level spells, gain class abilities that are definitional, etc... You also see PCs tend to rise above the risk of a 'critical hit kill' when they get to 3rd level as they have enough hit points that a critical hit when they are low on hp is unlikely to take them to negative their max hp anymore. To that end, I personnaly think of this as the [I]biggest[/I] power increase for PCs. 5th level gets you Multiattack and 3rd level iconic spells. That is also really big. 10th to 11th level is also a bigger step than say 7 to 8, 8 to 9 or 9 to 10. Fighters get a 3rd attack. Paladins get bonus Divine Smite damage. Barbarians get Relentless Rage. Despite the criticism above on 6th level spells, there are iconic 6th level spells like Disintegrate, Heal, Magic Jar, Irresistable Dance, and Word of Recall that represent new and significant abilities. I think 2 to 3, 4 to 5, and 16 to 17 are bigger steps - and 6 to 7 may be on par with 10 to 11 ... but 10 to 11 is one of the larger increases in power. And, as we discussed, it begins the acceleration phase of advancement, which is another unique feature of it that makes it special. In totality: It is a small leap forward in power - notable, but not the most significant. [/QUOTE]
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Does the 3rd Tier of Play at Level 11 Make Sense?
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